Author: Ian Sinclair

Publisher: Elsevier

ISBN: 9780080500379

Category: Computers

Page: 324

View: 3660

Ian Sinclair's Build Your Own books have established themselves as authoritative and highly practical guides for home PC users and advanced hobbyists alike. All aspects of building and upgrading a PC are covered, making this the book the computer retailers don't want you to read! By getting to grips with the world of PC hardware you can avoid the built-in obsolescence that seems to be part and parcel of the fast moving world of PCs, and escape the need to buy a new PC every year. You can also have a PC that keeps pace with the ever increasing demands that new software applications place on your system. The new edition of this book is based round building and upgrading to the latest systems such as Pentium 4 or AMD Athlon motherboards running Windows 2000 / ME. As well as guiding you round the inside of your PC base unit Ian Sinclair also covers monitors, printers, video capture, DVD drives, USB and parallel port accessories.... By reading this book PC owners will get to grips with the world of PC hardware and can avoid the built-in obsolescence that seems to be part and parcel of the fast moving world of PCs, and escape the need to buy a new PC every year. The new edition of this book is based round building and upgrading to the latest systems such as Pentium 4 or AMD Athlon motherboards running Windows 2000 / ME. As well as guiding users around the inside of their PC base unit. The book also covers monitors, printers, video capture, DVD drives, USB and parallel port accessories, and much more. According to a New York Times article it is estimated that between 2000 and 2007, 500 million computers will become obsolete. The National Safety Council estimates that by 2004 315 million PCs will be obsolete. Two points that highlight how most people are unaware how simple the process of upgrading their own PC is. The third edition has been updated throughout with new and expanded sections including: • Sound capture and editing • Video capture from analog and digital camcorders, and TV / video • New fast motherboards, including RAID and other types with up to eight IDE devices controlled • Very fast processors in the range 1.5 to 2.0+ GHz • Cooling and fan-noise problems • Using large hard drives (60 Gb and more) • The new USB-2 standard * Covers all aspects of building and upgrading a PC, making this the book the computer retailers don't want you to read * Guides PC owners to create the PC you really want, not just the off-the shelf package offered by manufacturers * Helps you create a PC that keeps pace with the ever increasing demands that new software applications place on their system
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Author: Robert Bruce Thompson,Barbara Fritchman Thompson

Publisher: "O'Reilly Media, Inc."

ISBN: 1449396623

Category: Computers

Page: 368

View: 9322

Build a PC that will outperform any brand-name box on the market Yes, even if you’re not a total geek you can build your own PC -- and we guarantee it’s worth the effort. You’ll discover that the quality is better and the cost is much lower than any comparable off-the-shelf PC you can buy. Design the custom computer you want, and have fun doing it. Get high-quality PC hardware from local stores and online vendors Plan your computer project with a complete checklist Create the ideal PC that will run Windows 7 or Linux Take advantage of the latest multi-core CPUs Assemble, test, and configure your PC with ease Build a PC that meets your needs and fits your budget Written by hardware experts, this book delivers complete instructions for building your own dream machine with high-quality components, whether it’s a PC for general use, extreme gaming, a media center, or home server. Straightforward language, clear directions, and easy-to-follow illustrations make this guide a breeze for computer builders of any skill level, even those with no experience. Building the Perfect PC presents six in-depth custom PC projects: Mainstream PC -- Fast, flexible, quiet, and reliable at a reasonable price Extreme System -- A wicked fast PC for video editing, gaming, and more Media Center -- One PC to replace your TiVo, game console, DVD, and CD player Home Server -- Ideal home network hub to store, share, and secure data Appliance PC -- A tiny, quiet, inexpensive PC you can put anywhere Budget System -- Reliable and highly functional at a low, low price
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Author: Scott Kelby,Terry White

Publisher: Peachpit Press

ISBN: 9780321679352

Category: Computers

Page: 312

View: 9015

If you’re looking for a book that focuses on just the most important, most useful, and most fun stuff about your iPhone 3G or 3GS—you’ve found it. There are basically two types of iPhone books out there: (1) The “tell-me-all-about-it” kind, which includes in-depth discussions on everything from wireless network protocols to advanced compression codes. (2) Then there’s this book, which instead is a “show-me-how-to-do-it” book that skips all the confusing techno-jargon and just tells you, in plain, simple English, exactly how to use the iPhone features you want to use most. The iPhone Book is from Scott Kelby, the award-winning author of the smash bestseller, The iPod Book, who takes that same highly acclaimed, casual, straight-to-thepoint concept and layout and brings it to learning Apple’s amazing iPhone. Scott teams up once again with gadget guru and leading iPhone authority Terry White to put together a book that is an awful lot like the iPhone itself—simple to use and fun to learn. The book’s layout is brilliant, with each page covering just one single topic, so finding the information you need is quick and easy, with a large full-color photo on each page so you can see exactly how it works. The first edition of this book was named Best Computer Book of 2007 and, since then, Scott and Terry added even more tips and more tricks, and made it even easier by focusing on just the most useful and most requested iPhone 3G and 3GS features, so you can start really using your iPhone today!
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Author: Stuart Yarnold

Publisher: In Easy Steps

ISBN: N.A

Category: Computers

Page: 192

View: 6849

Many people unnecessarily spend money buying a new computer when their current PC can be upgraded to meet their requirements. This title takes the reader through this process in simple stages. Many of us would spend more time fixing a ten-dollar pen than repairing or upgrading a thousand dollar computer. Delving inside a PC seems so forbidding that many people would rather avoid it at any cost, even though replacing computer parts is so easy that, with the proper guidance, even technophobes can do it. Upgrading & Fixing a PC in easy steps provides all the information one needs to do just that. A must for all PC users. Upgrading & Fixing a PC in easy steps enables you to keep your PC at the cutting-edge by explaining how to replace components or add new ones. Its simple, illustrated instructions and nifty sidebars teach you to identify, locate, and install the relevant parts to make your computer faster, more versatile, and more powerful. But this book isn't just a handy how-to manual; it's a consumer guide. In truly easy steps, it teaches you to evaluate the performance, storage, and networking needs of your PC yourself.Upgrading & Fixing a PC in easy steps even provides you with a money-saving tutorial on your various buying options and a separate chapter on troubleshooting nasty problems. When one considers the high price and inconvenience of computer store visits, it's no wonder that we think of this both a learning tool and an investment.
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A Desktop Quick Reference

Author: Robert Bruce Thompson,Barbara Fritchman Thompson

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596552343

Category: Computers

Page: 878

View: 742

PC Hardware in a Nutshell is the practical guide to buying, building, upgrading, and repairing Intel-based PCs. A longtime favorite among PC users, the third edition of the book now contains useful information for people running either Windows or Linux operating systems. Written for novices and seasoned professionals alike, the book is packed with useful and unbiased information, including how-to advice for specific components, ample reference material, and a comprehensive case study on building a PC.In addition to coverage of the fundamentals and general tips about working on PCs, the book includes chapters focusing on motherboards, processors, memory, floppies, hard drives, optical drives, tape devices, video devices, input devices, audio components, communications, power supplies, and maintenance. Special emphasis is given to upgrading and troubleshooting existing equipment so you can get the most from your existing investments.This new edition is expanded to include: Detailed information about the latest motherboards and chipsets from AMD, Intel, SiS, and VIA Extensive coverage of the Pentium 4 and the latest AMD processors, including the Athlon XP/MP Full details about new hard drive standards, including the latest SCSI standards, ATA/133, Serial ATA, and the new 48-bit "Big Drive" ATA interface Extended coverage of DVD drives, including DVD-RAM, DVD-R/RW, and DVD+R/RW Details about Flat Panel Displays, including how to choose one (and why you might not want to) New chapters on serial communications, parallel communications, and USB communications (including USB 2.0) Enhanced troubleshooting coverage PC Hardware in a Nutshell, 3rd Edition provides independent, useful and practical information in a no-nonsense manner with specific recommendations on components. Based on real-world testing over time, it will help you make intelligent, informed decisions about buying, building, upgrading, and repairing PCs in a cost effective manner that will help you maximize new or existing computer hardware systems. It's loaded with real-world advice presented in a concise style that clearly delivers just the information you want, without your having to hunt for it.
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Author: Daniel L. Ryan

Publisher: CRC Press

ISBN: 9780824791643

Category: Computers

Page: 280

View: 9043

This text, now in its third edition, presents all common methods of computer/automated graphical construction most helpful to the engineering student, draftsperson or designer, describing, in easy-to-understand terms, a wide range of hardware platforms that will run a single set of software options from the Autodesk Corporation.
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Author: Andy Rathbone

Publisher: For Dummies

ISBN: 9780764501296

Category: Microcomputers

Page: 362

View: 8076

Ready to repair or upgrade your PC -- the quick and easy way? Want to make your computer hum, but don't want to shell out bucks to a technician? Use this guide to give your system a makeover or successfully complete repairs. From prepping your PC for high-speed Internet access to adding more RAM, veteran For Dummies author Andy Rathbone will help you create and maintain your dream system. Helping you to assess the time, money, and tools needed to repair your PC, this is your first aid kit for modem and printer problems, installation nightmares, and Internet traffic jams.
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Author: David V. Chadderton

Publisher: Taylor & Francis

ISBN: 9780419257400

Category: Technology & Engineering

Page: 374

View: 3645

Engineering services within buildings can account for up to forty per cent of the original cost. The energy-using systems that service the building are a significant expense for the building owner in terms of the installed cost, the energy consumed during the forty years, or more, and in the maintenance, repair and upgrading of the systems and plant. This book provides study material in the construction, architectural, surveying and energy engineering subject areas ; it is also suitable for distance learning.
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Author: Facts On File, Incorporated

Publisher: Infobase Publishing

ISBN: 1438110472

Category: Electronic books

Page: 815

View: 5033

Each two-volume book contains four major sections: . - Introduction and Overview: Provides forewords by notables in the field and an outline of the book. - Essays: Features eight to 10 essays on topics such as workplace issues, financial aid, diversity, and more. - Directory: Contains descriptions and contact information for hundreds of organizations, schools, and associations, arranged by topic. - Further Resources/Indexes: Includes glossaries, appendixes, further reading, and indexes
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Author: Raghavendra Prasad MG

Publisher: Packt Publishing Ltd

ISBN: 1784398047

Category: Computers

Page: 318

View: 5090

If you are a software developer with a basic knowledge of testing and are interested in automated testing using Selenium, this is the book for you. No prior knowledge of Selenium is required.
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Author: William H. Kersting

Publisher: CRC Press

ISBN: 1439856222

Category: Technology & Engineering

Page: 455

View: 6778

Updated to reflect the latest changes and advances in the field, Distribution System Modeling and Analysis, Third Edition again illustrates methods that will ensure the most accurate possible results in computational modeling for electric power distribution systems. With the same simplified approach of previous editions, this book clearly explains the principles and mathematics behind system models, also discussing the "smart grid" concept and its special benefits. However, this volume adds a crucial element not found in previous editions. The first two books developed models for all components but focused less on how to actually implement those models on a computer for planning and for real-time analysis. This book includes numerous models of components and several practical examples, to demonstrate how engineers can apply and customize computer programs to help them plan and operate systems. It also covers approximation methods to help users interpret computer program feedback, so they recognize when a result is not what it should be. Another improvement is the book’s earlier introduction (in chapter 4) of the modified ladder iterative technique. The author explains the need for this method—which is used in most distribution analysis programs—detailing how it is applied and why it is among the most powerful options. Concluding with a detailed summary of presented topics that readers have come to expect, this edition provides useful problems, references, and assignments that help users apply Mathcad® and WIndmil programs to put their new learning into practice. An invaluable tool for engineering students and professionals worldwide, this book explores cutting-edge advances in modeling, simulation, and analysis of distribution systems that can ensure the continued dispersal of safe, reliable energy. Watch William H. Kerstig talk about his book at: http://www.youtube.com/watch?v=qmlDiH1ntuE
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Author: Peter E. Meltzer

Publisher: W. W. Norton & Company

ISBN: 0393338975

Category: Reference

Page: 720

View: 3638

With over twenty percent more material, a must for any lover of distinctive words. This entertaining and informative reference features sophisticated and surprising alternatives to common words together with no-fail guides to usage. Avoiding traditional thesauruses’ mundane synonym choices, Peter E. Meltzer puts each word—whether it’s protrepic, apostrophize, iracund, or emulous—in context by using examples from a broad range of contemporary books, periodicals, and newspapers. His new introduction makes the case for why we should widen our vocabulary and use the one right word. This groundbreaking thesaurus remains a unique venture, one that enriches your writing while helping you find the perfect word.
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Author: John M. Lusa

Publisher: CRC Press

ISBN: 9780849398414

Category: Computers

Page: 592

View: 1481

The Network Manager's Handbook is a one-of-a-kind resource featuring critical network technology assessments and career development advice from some of the most highly respected consultants and network managers in the field. This answer-filled compendium provides a rich blend of precise knowledge and real-world experience, the result of many thousands of hours of actual hands-on work in the field. The book gives you proven, successful, economical solutions to real-world problems associated with the host of new network technologies.
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Author: Robert Laganiere

Publisher: Packt Publishing Ltd

ISBN: 1786469111

Category: Computers

Page: 474

View: 4325

Recipes to help you build computer vision applications that make the most of the popular C++ library OpenCV 3 About This Book Written to the latest, gold-standard specification of OpenCV 3 Master OpenCV, the open source library of the computer vision community Master fundamental concepts in computer vision and image processing Learn about the important classes and functions of OpenCV with complete working examples applied to real images Who This Book Is For OpenCV 3 Computer Vision Application Programming Cookbook Third Edition is appropriate for novice C++ programmers who want to learn how to use the OpenCV library to build computer vision applications. It is also suitable for professional software developers who wish to be introduced to the concepts of computer vision programming. It can also be used as a companion book for university-level computer vision courses. It constitutes an excellent reference for graduate students and researchers in image processing and computer vision. What You Will Learn Install and create a program using the OpenCV library Process an image by manipulating its pixels Analyze an image using histograms Segment images into homogenous regions and extract meaningful objects Apply image filters to enhance image content Exploit the image geometry in order to relay different views of a pictured scene Calibrate the camera from different image observations Detect people and objects in images using machine learning techniques Reconstruct a 3D scene from images In Detail Making your applications see has never been easier with OpenCV. With it, you can teach your robot how to follow your cat, write a program to correctly identify the members of One Direction, or even help you find the right colors for your redecoration. OpenCV 3 Computer Vision Application Programming Cookbook Third Edition provides a complete introduction to the OpenCV library and explains how to build your first computer vision program. You will be presented with a variety of computer vision algorithms and exposed to important concepts in image and video analysis that will enable you to build your own computer vision applications. This book helps you to get started with the library, and shows you how to install and deploy the OpenCV library to write effective computer vision applications following good programming practices. You will learn how to read and write images and manipulate their pixels. Different techniques for image enhancement and shape analysis will be presented. You will learn how to detect specific image features such as lines, circles or corners. You will be introduced to the concepts of mathematical morphology and image filtering. The most recent methods for image matching and object recognition are described, and you'll discover how to process video from files or cameras, as well as how to detect and track moving objects. Techniques to achieve camera calibration and perform multiple-view analysis will also be explained. Finally, you'll also get acquainted with recent approaches in machine learning and object classification. Style and approach This book will arm you with the basics you need to start writing world-aware applications right from a pixel level all the way through to processing video sequences.
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Author: Robert Laganiere

Publisher: N.A

ISBN: 9781786469717

Category:

Page: 527

View: 6153

Over 100 recipes to help you build computer vision applications that make the most of the popular C library OpenCV 3About This Book*Written to the latest, gold-standard specification of OpenCV 3*Master OpenCV, the open source library of the computer vision community*Master fundamental concepts in computer vision and image processing*Learn about the important classes and functions of OpenCV with complete working examples applied to real imagesWho This Book Is ForOpenCV 3 Computer Vision Application Programming Cookbook Third Edition is appropriate for novice C++ programmers who want to learn how to use the OpenCV library to build computer vision applications. It is also suitable for professional software developers who wish to be introduced to the concepts of computer vision programming. It can also be used as a companion book for university-level computer vision courses. It constitutes an excellent reference for graduate students and researchers in image processing and computer vision.What You Will Learn*Install and create a program using the OpenCV library*Process an image by manipulating its pixels*Analyze an image using histograms*Segment images into homogenous regions and extract meaningful objects*Apply image filters to enhance image content*Exploit the image geometry in order to relay different views of a pictured scene*Calibrate the camera from different image observations*Detect faces and people in images using machine learning techniquesIn DetailMaking your applications see has never been easier with OpenCV. With it, you can teach your robot how to follow your cat, write a program to correctly identify the members of One Direction, or even help you find the right colors for your redecoration.OpenCV 3 Computer Vision Application Programming Cookbook Third Edition provides a complete introduction to the OpenCV library and explains how to build your first computer vision program. You will be presented with a variety of computer vision algorithms and exposed to important concepts in image and video analysis that will enable you to build your own computer vision applications.This book helps you to get started with the library, and shows you how to install and deploy the OpenCV library to write effective computer vision applications following good programming practices. You will learn how to read and write images and manipulate their pixels. Different techniques for image enhancement and shape analysis will be presented. You will learn how to detect specific image features such as lines, circles or corners. You will be introduced to the concepts of mathematical morphology and image filtering.The most recent methods for image matching and object recognition are described, and you'll discover how to process video from files or cameras, as well as how to detect and track moving objects. Techniques to achieve camera calibration and perform multiple-view analysis will also be explained. Finally, you'll also get acquainted with recent approaches in machine learning and object classification.
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Author: Corynne Jaffeux,Philippe Wieser

Publisher: CRC Press

ISBN: 1466573082

Category: Business & Economics

Page: 550

View: 9503

The logistician plays a critical role in the growth of his or her company – in this third edition of Essentials of Logistics, the conceptual framework in which all the stakes and themes of logistics is systematically analyzed, with a strong focus on the role of the supply chain. Indeed, many elements are critical to the successful logistical strategy: customer relation management, interactive information support, production optimization and process development, vision, strategy and operations management, and human resources and resource allocation. Growing out of a successful course given by the International Institute for the Management of Logistics (IML) of the Swiss Federal Institute of Technology (EPFL), in Lausanne, and by the Ecole des Ponts-ParisTech (ENPC), the purpose of this book is to present a methodology allowing the reader to understand and act based on the critical factors embedded in the design of strategy. Concepts are thus combined with practical examples. Transversal vision and detailed case studies highlight the main themes of modern logistics and daily preoccupations of logisticians. The book is addressed to all professionals of logistics: managers, planners and engineers; as well as to graduate students specializing in the field.
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The Complete Guide from Script to Screen

Author: Clifford Thurlow,Max Thurlow

Publisher: A&C Black

ISBN: 0857854321

Category: Performing Arts

Page: 496

View: 390

Making movies is the most exciting way to earn a living and it is not surprising that media and film studies remain the most popular courses at colleges across the western world. A short film provides an opportunity for elliptical, poetic, condensed story telling. Shorts can take risks rarely seen in features. It is the arena where a strong voice or individual vision is possible; an invitation for experimentation and originality. Making Short Films, 3rd edition is entirely revised and restructured, providing a much more complete and detailed guide to filmmaking, with more information on new technology, illustrations and ideas for best practice.
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Author: P. PAL CHAUDHURI

Publisher: PHI Learning Pvt. Ltd.

ISBN: 9788120335110

Category: Computers

Page: 916

View: 2719

The merging of computer and communication technologies with consumer electronics has opened up new vistas for a wide variety of designs of computing systems for diverse application areas. This revised and updated third edition on Computer Organization and Design strives to make the students keep pace with the changes, both in technology and pedagogy in the fast growing discipline of computer science and engineering. The basic principles of how the intended behaviour of complex functions can be realized with the interconnected network of digital blocks are explained in an easy-to-understand style. WHAT IS NEW TO THIS EDITION : Includes a new chapter on Computer Networking, Internet, and Wireless Networks. Introduces topics such as wireless input-output devices, RAID technology built around disk arrays, USB, SCSI, etc. Key Features Provides a large number of design problems and their solutions in each chapter. Presents state-of-the-art memory technology which includes EEPROM and Flash Memory apart from Main Storage, Cache, Virtual Memory, Associative Memory, Magnetic Bubble, and Charged Couple Device. Shows how the basic data types and data structures are supported in hardware. Besides students, practising engineers should find reading this design-oriented text both useful and rewarding.
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Author: Jonathan S. Harbour

Publisher: Cengage Learning

ISBN: 1435458095

Category: Computer games

Page: 400

View: 4271

BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple langu
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