A Step-by-Step Visual Guide to Building Your Own Computer Games

Author: Carol Vorderman

Publisher: Dorling Kindersley Ltd

ISBN: 024125275X

Category: Education

Page: 192

View: 4883

Your kids will be building computer games and learning code in no-time with Coding Computer Games for Kids. Kids can enter the world of programming in this illustrated ebook: packed with step-by-step explanations showing kids how to build all types of games, from puzzles and racers to 3D action games. The perfect way to introduce a reluctant child to coding, Coding Computer Games for Kids shows kids how to have fun with Scratch by creating games. Simple instructions and graphics breakdown coding with Scratch so kids learn all the code they need to build, play and share their favourite games with friends.
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Einfach programmieren lernen – nicht nur für Kids

Author: Jason Briggs

Publisher: dpunkt.verlag

ISBN: 3864919053

Category: Computers

Page: 326

View: 8909

Python ist eine leistungsfähige, moderne Programmiersprache. Sie ist einfach zu erlernen und macht Spaß in der Anwendung – mit diesem Buch umso mehr! »Python kinderleicht" macht die Sprache lebendig und zeigt Dir (und Deinen Eltern) die Welt der Programmierung. Jason R. Briggs führt Dich Schritt für Schritt durch die Grundlagen von Python. Du experimentierst mit einzigartigen (und oft urkomischen) Beispielprogrammen, bei denen es um gefräßige Monster, Geheimagenten oder diebische Raben geht. Neue Begriffe werden erklärt, der Programmcode ist farbig dargestellt, strukturiert und mit Erklärungen versehen. Witzige Abbildungen erhöhen den Lernspaß. Jedes Kapitel endet mit Programmier-Rätseln, an denen Du das Gelernte üben und Dein Verständnis vertiefen kannst. Am Ende des Buches wirst Du zwei komplette Spiele programmiert haben: einen Klon des berühmten »Pong" und »Herr Strichmann rennt zum Ausgang" – ein Plattformspiel mit Sprüngen, Animation und vielem mehr. Indem Du Seite für Seite neue Programmierabenteuer bestehst, wirst Du immer mehr zum erfahrenen Python-Programmierer. - Du lernst grundlegende Datenstrukturen wie Listen, Tupel und Maps kennen. - Du erfährst, wie man mit Funktionen und Modulen den Programmcode organisieren und wiederverwenden kann. - Du wirst mit Kontrollstrukturen wie Schleifen und bedingten Anweisungen vertraut und lernst, mit Objekten und Methoden umzugehen. - Du zeichnest Formen mit dem Python-Modul Turtle und erstellst Spiele, Animationen und andere grafische Wunder mit tkinter. Und: »Python kinderleicht" macht auch für Erwachsene das Programmierenlernen zum Kinderspiel! Alle Programme findest Du auch zum Herunterladen auf der Website!
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Author: DK

Publisher: Dorling Kindersley Ltd

ISBN: 0241365767

Category: Juvenile Nonfiction

Page: 224

View: 7758

Learn how to code in Python by building and playing your own computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3D graphics. Whether you're a seasoned programmer or a beginner hoping to learn Python, you'll find Computer Coding Python Games for Kids fun to read and easy to follow. Each chapter shows how to construct a complete working game in simple numbered steps. Using freely available resources, such as PyGame Zero and Blender, you can add animations, music, scrolling backgrounds, 3D scenery, and other exciting professional touches. After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes! Along the way, you'll master the key concepts that programmers need to write code - not just in Python but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game - and then play it to destruction as you test and debug it. Before you know it, you'll be a coding genius!
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Author: Carol Vorderman

Publisher: Dorling Kindersley Ltd

ISBN: 0241010446

Category: Computers

Page: 224

View: 521

A simple visual guide to get kids computer coding in no time Computer coding is firmly back on the agenda as a key skill for children to start learning. Computer Coding for Kids is a unique step-by-step guide, perfect for kids interested in computer programming and how computers work. Now available with text that lights up as you read along and playful images and sounds. Avoiding computer jargon, this book guides children through creating computer programs starting with the very basics. Computer Coding for Kids is the only programming book that teaches both Scratch and Python programming languages, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, it progresses to more advanced projects where children can build their own games. Computer Coding for Kids is ideal for kids looking to take your first steps into programming or those that are already interested and hungry to learn more.
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Author: Dorling Kindersley Publishing Staff,Jon Woodcock

Publisher: N.A

ISBN: 9781740333405

Category: Computer games

Page: 224

View: 802

"Your kids will be building computer games and learning code in no-time with Coding Computer Games for Kids. Kids can enter the world of programming in this illustrated guide- packed with step-by-step explanations showing kids how to build all types of games, from puzzles and racers to 3D action games. The perfect way to introduce a reluctant child to coding, Coding Computer Games for Kids shows kids how to have fun with Scratch by creating games. Simple instructions and graphics breakdown coding with Scratch so kids learn all the code they need to build, play and share their favourite games with friends. "
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Author: N.A

Publisher: N.A

ISBN: 9781740333726

Category:

Page: 224

View: 4635

"Computer Coding Projects For Kidsis the perfect introduction to coding for children from bestselling education author Carol Vorderman. This colourful illustrated guide uses step-by-step instructions to show kids how to build a range of amazing projects, from birthday cards to music and games, using the programming language Scratch. Activities such as creating a virtual fireworks display, simulated snowflakes, fractal art and optical illusions not only teach essential coding skills, but enable kids to have fun as they learn. Projects can be personalised and adapted to encourage creativity, and can even be shared with friends, providing a simple and fun way for kids to learn coding. CONTENTSA WHAT IS CODING? o Creative computers o Programming languages o How Scratch works o Getting Scratch o The Scratch interface o Types of project A GETTING STARTED o Cat Art o Dino Dance Party o Animal Race o Ask Gobo o Funny Faces A ART o Birthday Card o Spiralizer o Fantastic Flowers A GAMES o Tunnel of Doom o Window Cleaner A SIMULATIONS o Virtual Snow o Firework Display o Fractal Trees o Snowflake Simulator A MUSIC AND SOUND o Sprites and Sounds o Drumtastic A MINDBENDERS o The Magic Spot o Spiral-o-tron A WHAT NEXT? o Next steps o Glossary o Index o Acknowledgments"
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Author: Carol Vorderman

Publisher: N.A

ISBN: 9780241209738

Category: Computer games

Page: 224

View: 6868

Your kids will be building computer games and learning code in no-time with Coding Computer Games for Kids. Kids can enter the world of programming in this illustrated guide: packed with step-by-step explanations showing kids how to build all types of games, from puzzles and racers to 3D action games. The perfect way to introduce a reluctant child to coding, Coding Computer Games for Kids shows kids how to have fun with Scratch by creating games. Simple instructions and graphics breakdown coding with Scratch so kids learn all the code they need to build, play and share their favourite games with friends.
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A Step-by-Step Visual Guide

Author: Carol Vorderman

Publisher: Dorling Kindersley Ltd

ISBN: 0241314321

Category: Juvenile Nonfiction

Page: 224

View: 2723

Computer Coding Python for Kids has all you need to master Python - one of the world's most popular computer programming languages. Python is easier than other professional coding languages yet no less powerful. Computer Coding Python for Kids uses a hands-on approach to show it how works, with step-by-step projects that build knowledge gradually, from simple functions to building a space treasure game, kids will not only learn essential coding skills but have fun as they learn. Plus there are tips to personalise and adapt each project to encourage creative thinking. Just by following the steps and kids will be building crazy games and handy apps in no time.
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Author: Craig Whitmore

Publisher: Lulu.com

ISBN: 1312296593

Category: Computers

Page: 58

View: 9491

Are you teaching computer programming to students? This is a quarter-length curriculum to help classroom teachers teach the Scratch programming language. It contains 30 full-color, student-tested tutorials (beginning, intermediate, and advanced), including making games like Pong, Asteroids, Pac-Man, an additional "retro game," an original game, and two real-world challenge programs. Teachers who purchase either the ebook or paperback can make a class set for their students to use. Scratch is a free programming application developed by the MIT Media Lab and is available at http: //scratch.mit.edu
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Author: Philip Conrod,Lou Tylee

Publisher: Kidware Software

ISBN: 9781937161606

Category: Computers

Page: 446

View: 9024

JAVA FOR KIDS is a beginning programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and even a basic video game. JAVA FOR KIDS is presented using a combination of over 400 pages of FULL-COLOR notes and actual Java examples. This teacher or parent facilitated material should be understandable to kids aged 10 and up. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. JAVA FOR KIDS requires Windows XP-SP2, Vista or Windows 7. You will also need JCreator 5.0 SE and Version 7 of the Java Development Kit. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration.
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A Step-by-Step Visual Guide to Creating Your Own Scratch Projects

Author: Carol Vorderman

Publisher: Dorling Kindersley Ltd

ISBN: 0241282268

Category: Juvenile Nonfiction

Page: 224

View: 6779

Computer Coding Projects For Kids is the perfect introduction to coding for children from number 1 best-selling education author Carol Vorderman. This colourful illustrated guide uses step-by-steps to show kids how to build a range of amazing projects, from birthday cards to music and games, using the programming language Scratch. Activities such as creating a virtual firework display, simulated snowflakes, fractal art and mind-bending optical illusions not only teach essential coding skills, but enable kids to have fun as they learn. Projects can be personalised and adapted to encourage creativity, and can even be shared with friends, providing a simple and fun way for kids to learn coding.
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Programmieren für Kids und andere Anfänger

Author: Warren Sande,Carter Sande

Publisher: Carl Hanser Verlag GmbH Co KG

ISBN: 3446438149

Category: Computers

Page: 501

View: 9222

HELLO WORLD// - Alle Erklärungen der Konzepte in einfacher Sprache - Sehr viele Bilder, Cartoons und lustige Beispiele - Umfassende Fragen und Aufgaben zum Üben und Lernen - Farbig illustriert In diesem Buch lernst Du, mit dem Computer in seiner Sprache zu sprechen. Willst du ein Spiel erfinden? Eine Firma gründen? Ein wichtiges Problem lösen? Als ersten Schritt lernst Du, eigene Programme zu schreiben. Programmieren ist eine tolle Herausforderung, und dieses Buch macht Dir den Einstieg leicht. Diese neue Ausgabe von Hello World! zeigt Dir in einfacher und ansprechender Weise die Welt der Computerprogrammierung. Warren Sande hat es gemeinsam mit seinem Sohn Carter geschrieben, und sie haben sich auch viele lustige Beispiele ausgedacht, mit denen Du prima lernen kannst. Das Buch wurde von Pädagogen überarbeitet und eignet sich für Kinder genauso wie für ihre Eltern. Du brauchst keine Programmierkenntnisse mitzubringen, sondern nur zu wissen, wie man einen Computer bedient. Wenn Du ein Programm starten und eine Datei speichern kannst, reicht das schon! Hello World! arbeitet mit Python. Diese Programmiersprache ist besonders leicht zu erlernen. Mit den humorvollen Beispielen lernst Du die Grundlagen des Programmierens kennen, wie z.B. Schleifen, Entscheidungen, Eingaben und Ausgaben, Datenstrukturen, Grafiken und vieles mehr. AUS DEM INHALT // Speicher und Variablen // Datentypen // GUIs – Grafische Benutzeroberflächen // Immer diese Entscheidungen // Schleifen // Nur für dich – Kommentare // Geschachtelte und variable Schleifen // Listen und Wörterbücher // Funktionen // Objekte // Module // Sprites und Kollisionserkennung // Ereignisse // Sound // Ausgabeformatierung und Strings // Das Zufallsprinzip // Computersimulationen
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Die Reise ins Innere des Computers

Author: Linda Liukas

Publisher: Bananenblau - Der Praxisverlag für Pädagogen

ISBN: 3946829147

Category: Juvenile Nonfiction

Page: 88

View: 1214

Ruby langweilt sich. Sie setzt sich vor den Computer, aber die Maus funktioniert nicht. Ruby und die Maus machen sich gemeinsam daran, dem Problem auf den Grund zu gehen. Ruby lernt dabei Bits, Logikgatter, Bestandteile der Computerhardware (CPU, GPU, RAM und Massenspeicher) sowie das Betriebssystem und verschiedene Programme kennen. Schließlich finden Ruby und die Maus auf clevere Weise den Fehler und beheben ihn. Doch funktioniert der Computer noch? Dieses Buch erzählt von einer Reise ins Innere der Maschine, die unser aller Leben bestimmt. Wir sind umgeben von unermüdlich arbeitenden Computern. Doch was wäre, wenn es eine Möglichkeit geben würde, einen Blick in ihr Inneres zu werfen? Wo sind die Einsen und Nullen, auf deren Grundlage der Computer eigentlich funktioniert?
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Author: Jonathan S. Harbour

Publisher: Cengage Learning Trade

ISBN: 1305501837

Category: Computers

Page: 134

View: 2609

Annotation Do you like to play video games? Have you ever thought about making video games yourself? If so, this is the book for you! In this fun-to-use book, teacher and game developer Jonathan Harbour will teach you about game programming and show you how to create your own video games. Even if you've never programmed a computer before, by following the steps in this book, you will soon be making fun games for yourself and your friends to play. Each chapter will teach you a new skill and help you on your way to becoming a game progammer. The software used in this book is free and easy to use. Get VIDEO GAME PROGRAMMING FOR KIDS, SECOND EDITION today, and get started with your own game-programming fun!
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Author: Jon Woodcock

Publisher: DK Children

ISBN: 9781465477330

Category: Juvenile Nonfiction

Page: 224

View: 8483

A step-by-step visual guide to building your own computer games using Scratch 3.0 Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Coding Games in Scratch, 2nd Edition blends coding theory with the practical task of creating exciting games. Children will learn the fundamentals of computer programming by showing them how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works, but also why it's done that way. Jumpy Monkey will show them how to simulate gravity in their games, or give Dog's Dinner a go to learn about collision detection. Once they've whizzed through the book, the possibilities are endless!
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Author: Derek Breen

Publisher: John Wiley & Sons

ISBN: 1119014573

Category: Juvenile Nonfiction

Page: 384

View: 5893

Scratch is a fast, fun, and easy way to get started in computerscience Do you want to make cool games, impressive animations, andbecome an all-around Scratch super star? You've come to the rightplace! Packed with full-color photos and easy-to-followinstructions, Scratch For Kids For Dummies makes it easy toget started—even if you've never attempted computerprogramming or coding. Inside, you'll find out how to design anddevelop your own games, create amazing animations, interact withthe online Scratch community, and much more! There's no doubting that Scratch is fun, but it also helps youlearn to think creatively, reason symmetrically, and workcollaboratively—essential skills for life in the21st century. Best of all, the software is completelyfree and runs right in your web browser! With the help of thisdown-to-earth and friendly guide, you'll quickly discover how tochoose from a library of characters, backgrounds, and props, drawyour own options, and open another user's project, modify it, andpublish it online—all with the click of a button. Create games, stories, and animations Learn programming Share your projects with the Scratch community Participate in the Scratch forums If you're looking to make the most of MIT's Scratch software butdon't quite know where to start, everything you need to try yourhand at this popular multimedia programming tool is right here. Sowhat are you waiting for?
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Author: Dorling Kindersley Publishing Staff,Steve Setford,Jon Woodcock

Publisher: N.A

ISBN: 9781740331852

Category: Computer programming

Page: 40

View: 6831

Download Scratch and learn to code with this fun, fill-in workbook for new coders. Scratch is quick and easy-to-use, especially for kids who have no experience. Computer programming is a powerful tool for children to learn and is fast becoming an essential part of the Australian curriculum. Coding Projects with Scratch Made Easy is a great starting point for understanding code, learning how to program, and practising computer language. In no time children will crack the basics, gain confidence, and get coding. CONTENTSA HELLO SCRATCH! A EXPLORING SCRATCH A WEIRD MUSIC Move your mouse-pointer over the stage and play bizarre musical notes, conducted by the ever-changing Scratch Cat! A QUIZ TIME! Scratch Cat is the quizmaster asking you and your friends tough times-table questions. How many can you get right out of 10? A POTTY PETS Customize pictures of your pets with sounds and animations to make crazy interactive pet portraits. You can even feed you pets! A BOUNCE PAINTING Set the balls bouncing and watch goggle-eyed as they draw mind-bending patterns. You get different patterns every time! A SOLUTIONS A GETTING SCRATCH
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Author: Philip Conrod,Lou Tylee

Publisher: BibleByte Books

ISBN: 9781937161033

Category: Computers

Page: 578

View: 4111

Computer Bible Games for Microsoft Small Basic is designed to help beginner Christian school students understand Small Basic programming concepts while developing "fun and simple" learning games and Computer Bible Games. Microsoft Small Basic is a simple BASIC programming environment designed specifically for kids to help prepare them for more complex programming languages like Visual Basic, Visual C# and Java. Small Basic also includes a "graduate code" button which automatically converts the student's source code into Microsoft Visual Basic.The Computer Bible Games for Small Basic tutorial consists of 13 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language . Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. The Computer Bible Games for Small Basic Tutorial includes the following Computer Bible Games that your student can learn to program and play in Microsoft Small Basic: Noah's Ark, Daniel and the Lions, Elijah and the Ravens, The Good Shepherd, The Prodigal Son, The Lost Coin, and Bible Scamble.The "learning programs" include a unit conversion program, savings calculator, a sub-sandwich builder, a cardwars game, a number guessing game, a state capitals game, a times table program, a stop watch, a simple drawing program, fun logic games and a fun video game. Finished programs can even be published on-line to share programs with others.No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 7, XP, or Vista, ability to view and print documents saved in Microsoft Word format, and the Microsoft Small Basic development environment (Version 0.9 or higher).
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