Digital Products for Playing and Learning
Author: Debra Levin Gelman
Publisher: Rosenfeld Media
Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.
Author: Steven Heller,Steven Guarnaccia
Publisher: Watson-Guptill Pubns
Children's culture has become a boom industry, generating tons of accoutrements from toys to school supplies to interactive computer programs. To be successful, such materials must be designed in a way that speaks directly to a young audience yet pleases - and doesn't alienate - adults. That said, what is good design for children? What criteria does a designer follow in creating products that will appeal to kids without compromising on quality or aesthetics? Steven Heller and Steven Guarnaccia address these and many other related questions in Designing for Children, the first and only book devoted to an increasingly important subject. Heller and Guarnaccia analyze and celebrate recent advances in child-oriented design and show examples of new work that represent the growing sophistication in this arena. The authors look at hundreds of case studies in which graphics play a major role, specifically in the realms of television, video, and radio; museums and environments; novelties and gifts; toys and games; newspapers and magazines; computers and electronics; theater and performances; and books and posters. Packaging and promotional materials for the various products and activities are also discussed. In response to the burgeoning children's market, clients like Sony, Nickelodeon, Esprit/Kids, Hasbro, Stride Rite, Levi Strauss, Hallmark, Pentech, The Nature Company, Mattel, Milton Bradley, Broderbund, and numerous publishers are increasingly employing the talents of innovative designers with an eye toward reaching a young audience. Today among their ranks are such well-known and highly respected graphic artists as Seymour Chwast, Maira Kalman, April Greiman, Paula Scher, and Richard McGuire, many of whose designs for children are featured here. Designing for Children is an important book for designers of all kinds, but it's also of interest to parents seeking well-made, thoughtfully designed alternatives to standard mass-market toys, books, and other childhood fare for their kids.
Graphic Design for Kids
Author: Pamela Pease
Category: Juvenile Nonfiction
An introduction to graphic design that provides an overview of the field, covering design, creativity, portfolios, developments in graphic design, the design process, and other related topics.
Play, Ride, Learn, Eat, Create, Sit, Sleep
Author: Kimberlie Birks
Publisher: Phaidon Press
A comprehensive, genre-defining survey of children's product and furniture design from Bauhaus to today Design for Children, a must-have book for all style-conscious and design-savvy readers, documents the evolution of design for babies, toddlers, and beyond. The book spotlights more than 450 beautiful, creative, stylish, and clever examples of designs created exclusively for kids - from toys, furniture, and tableware, to textiles, lights, and vehicles. Contemporary superstars and twentieth-century masters, including Philippe Starck, Nendo, Marc Newson, Piero Lissoni, Kengo Kuma, and Marcel Wanders, are showcased.
Author: John C. Vanden-Heuvel Sr
Publisher: Little Bee Books
Category: Juvenile Nonfiction
Marketing Design that Speaks to Kids
Author: Catharine Fishel
Publisher: Rockport Publishers
Examining a wide range of successful campaigns for food, clothes, toys, and entertainment for children, Fishel provides unique insights into what makes for successful marketing from both the professional view of a designer and from the expert perspective of a kid. 200 color images.
Author: Sharon Exley,Peter Exley,The Images Publishing Group
Publisher: Images Publishing
This publication examines the unique methodology that integrates architecture, learning, design and experience in its award-winning projects designed specifically for children by architecture is fun.
A to Z Designs for Kids & Kidults
Toys and sweets are just not enough for our children today. With an insatiable appetite for new things, children are eager to explore and learn. They are the most open-minded and spontaneous audience, who are at all times building and living in a world of their own imagination. These young customers rely on their instincts, not patience, to judge and pick what they love and hate. Victionarys new title Just Kidding studies how contemporary product, environmental, and graphic designs for children draw on bold characters and decisions to inspire and appeal. The title presents todays most serious designs that not only look endearing, but are also creative, instructional, useful, and safe for children to play and interact with.
Design for Kids
Author: Vicky Eckert,Efrén Zúñiga,Ana Freixas
Publisher: Gingko PressInc
Essentially simple but incredibly powerful this collection of graphics gives us access to the visual universe of the child. It's a special world that revolves around a group of indescribable ingredients and characteristics, all of which inspire the interest and emotions of the very young. Growing Graphics features products that have been designed not only to appeal to the child, but also to meet with the approval of parents. It is divided into sections by age: 0-3yrs, 3-6 yrs, 6-9 yrs and 9-12 yrs. Works and projects include Brain Candy, a series of developmental DVDs designed to help children think creatively, critically and independently; brand identity for the Levi's kids range; the MGM kids' logo; the Cakewalk fashion brand for kids; and Tweens perfume, a range of fragrances for pre-teens. This book covers everything you ever wanted to know about marketing to kids and their parents.
A Complete Sourcebook
Author: Phyllis Richardson
Profiles a wide range of design products that were created for use by children and their fashion-conscious parents, in a volume of high-end furniture, toys, and baby-care items that reflects the designs of such figures as Paolo Antonelli, Yves Béhar, and John Maeda.
Author: Sandra Gaiser
A 34-week course teaching kids the history of the internet, how the internet works and how to program in HTML5 and CSS3 to make web pages. Weekly homework projects & weekly quizzes are provided.
Creating for Playing, Learning, and Growing
Author: Krystina Castella
Designers, especially design students, rarely have access to children or their worlds when creating products, images, experiences and environments for them. Therefore, fine distinctions between age transitions and the day-to-day experiences of children are often overlooked. Designing for Kids brings together all a designer needs to know about developmental stages, play patterns, age transitions, playtesting, safety standards, materials and the daily lives of kids, providing a primer on the differences in designing for kids versus designing for adults. Research and interviews with designers, social scientists and industry experts are included, highlighting theories and terms used in the fields of design, developmental psychology, sociology, cultural anthropology and education. This textbook includes more than 150 color images, helpful discussion questions and clearly formatted chapters, making it relevant to a wide range of readers. It is a useful tool for students in industrial design, interaction design, environmental design and graphic design with children as the main audience for their creations.
Developmental, Usability, and Design Considerations for Making Games for Kids
Author: Carla Fisher
Publisher: CRC Press
When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing
Author: Carles Broto
Publisher: Links Internacional
This book presents a wide range of projects designed specifically for children, showing the most recent trends in kids design, from the latest innovation in terms of industrialization and use of materials, to the use of great classics of industrial design adapted to boys and girls.The functionality of these works,as well as the practical applications they were created have become crucial selection criteria for this book, which contains more than 300 objects.This will surely be an essential reference manual for boths professionals and those interested in the world of design.
Author: Amanda Renshaw
Publisher: Phaidon Press
Category: Juvenile Nonfiction
Encourages young readers to explore objects of art along with concepts such as clocks, time, music, mirrors, collecting, trust, movement, line, and shape, and explains how great artists used these themes to create their works.
Teaching Art Appreciation, Elements of Art, and Principles of Design with Award-winning Children's Books
Author: Darcie Clark Frohardt
Publisher: Fulcrum Publishing
Easy-to-use art lessons with award-winning books.
How the Material World Shapes Independent Kids
Author: Alexandra Lange
Publisher: Bloomsbury Publishing USA
Category: Family & Relationships
From building blocks to city blocks, an eye-opening exploration of how children's playthings and physical surroundings affect their development. Parents obsess over their children's playdates, kindergarten curriculum, and every bump and bruise, but the toys, classrooms, playgrounds, and neighborhoods little ones engage with are just as important. These objects and spaces encode decades, even centuries of changing ideas about what makes for good child-rearing--and what does not. Do you choose wooden toys, or plastic, or, increasingly, digital? What do youngsters lose when seesaws are deemed too dangerous and slides are designed primarily for safety? How can the built environment help children cultivate self-reliance? In these debates, parents, educators, and kids themselves are often caught in the middle. Now, prominent design critic Alexandra Lange reveals the surprising histories behind the human-made elements of our children's pint-size landscape. Her fascinating investigation shows how the seemingly innocuous universe of stuff affects kids' behavior, values, and health, often in subtle ways. And she reveals how years of decisions by toymakers, architects, and urban planners have helped--and hindered--American youngsters' journeys toward independence. Seen through Lange's eyes, everything from the sandbox to the street becomes vibrant with buried meaning. The Design of Childhood will change the way you view your children's world--and your own.
20 Projects to Make for Girls and Boys
Author: Lucinda Guy
Publisher: Trafalgar Square
Category: Crafts & Hobbies
Twenty crochet projects including dresses, sweaters, hats, scarves, toys and blankets for children ages 2-5.
A Kidd's Guide to Graphic Design
Author: Chip Kidd
Publisher: Workman Publishing
Category: Juvenile Nonfiction
Provides an introduction to the ways in which designers communicate their ideas, whether through images, text, or placement.