Readings from the Field

Author: Helen Armstrong

Publisher: Chronicle Books

ISBN: 1616894954

Category: Design

Page: 152

View: 4621

Digital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.
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Readings from the Field

Author: Helen Armstrong

Publisher: Chronicle Books

ISBN: 1616891238

Category: Design

Page: 152

View: 3548

Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.
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Author: Jörg Helbig,René Schallegger

Publisher: Herbert von Halem Verlag

ISBN: 3869621591

Category: Social Science

Page: 320

View: 1957

Digitale Spiele sind seit der Jahrtausendwende zur wirtschaftlich bedeutendsten Kulturindustrie im westlichen Kulturraum aufgestiegen, indem sie sowohl die Film- als auch die Musikindustrie mit ihren Umsätzen und Einnahmen abgehängt hat. Gleichzeitig hat sich auch die Demographie der Spielenden nachhaltig gewandelt: Gamer sind heute schon fast gleich oft weiblich wie männlich, und die größte Alterskohorte sind Personen über 35. Man muss also konstatieren, dass Video- und Computerspiele in der Mitte der Gesellschaft angekommen sind, und so nicht mehr länger nur in einem jugendkulturellen oder gar subkulturellen Kontext gedacht werden können. Parallel zu diesen gesellschaftlichen Entwicklungen etablierte sich in der akademischen Landschaft das multidisziplinäre Feld der Game Studies. Durch das multimediale Wesen digitaler Spiele motiviert, bringen Forscherinnen und Forscher aus den unterschiedlichsten Fachrichtungen ihre Perspektiven und Kompetenzen bei deren kritischer Reflexion ein und spannen damit einen weiten Bogen von den technischen und Computerwissenschaften über die Medienwissenschaften bis hin zu den Sozial- und Kulturwissenschaften. Nur gemeinsam scheint es zu gelingen, der Komplexität des Mediums, das eine zentrale Rolle in der von Henry Jenkins beschrieben Konvergenzkultur einnimmt, gerecht zu werden. Ziel des Sammelbands, der auf einer interdisziplinären Ringvorlesung im Bereich visueller Kulturen basiert, ist es, unterschiedlichste Facetten digitaler Spiele als Form kulturellen Ausdrucks zu beleuchten. Ausgehend von einer Problematisierung der Grundlagen des Mediums und seiner soziokulturellen Verortung, soll eine Annäherung an mögliche Textualitäten und Kontextualisierungen erfahrbar gemacht werden. Die Vielfalt der Zugänge ist dabei symptomatisch für das Wesen der Game Studies, und wird nicht als Schwäche, sondern große Stärke des Projekts empfunden.
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An Introduction to Theory, Principles, and Techniques

Author: John DiMarco

Publisher: John Wiley & Sons

ISBN: 0470639199

Category: Design

Page: 352

View: 9386

The all-inclusive guide—from theory to practice—for print and Web design Any well-conceived print or Web design features the dynamic interplay between visual artistry and technical skill. It becomes important, therefore, for the designer to cultivate an aesthetic eye as well as develop a high degree of computer savvy. By combining basic theory with hands-on technique, Digital Design for Print and Web takes the unique approach of uniting two subjects traditionally approached separately into one complete volume. As a result, you will gain a clearer understanding of the entire creative process, from project management to working with graphics to designing for print and, ultimately, the Web. In this book, you'll find: Full-color text and illustrated, step-by-step instruction supported by more than 75 video tutorials Coverage of professional software including the Adobe Creative Suite A wide variety of inspirational images from well-known designers Online full-length project assignments from entry level to advanced An ideal resource for design students or practitioners, Digital Design for Print and Web will show you to how to create more effectively and guide you on the path toward digital design mastery.
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ein visuelles Wörterbuch für Designer

Author: Christian Leborg

Publisher: N.A

ISBN: 9781568987323

Category: Visual communication

Page: 95

View: 5955

Mithilfe des Computers kann heutzutage fast jeder Bilder oder Grafiken erstellen. Aber ohne ein grundlegendes VerstAndnis fA1/4r visuelle Sprache ist ein produktiver Dialog zwischen Produzenten und Konsumenten von visueller Kommunikation unmAglich. Bildsprache hilft dabei, A1/4ber visuelle Objekte und ihr kreatives Potential zu sprechen und die Grafiken besser zu verstehen. Leborg beschAftigt sich mit jedem denkbaren visuellen Konzept a " von abstrakten Begriffen wie Dimension, Format und Volumen zu konkreten Eigenschaften wie Form, GrAAe, Farbe und FarbsAttigung und von Handlungen wie Wiederholung, Spiegelung, Bewegung und VerAnderung bis hin zu Beziehungen wie Symmetrie, Gleichgewicht, Diffusion, Richtung und Variation. Dieses Buch ist sowohl ein elementares Lehrbuch als auch ein visuelles Lexikon der fundamentalen Aspekte des Designs.
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Author: Eugene D. Fabricius

Publisher: CRC Press

ISBN: 1351430548

Category: Computers

Page: 496

View: 8045

Modern Digital Design and Switching Theory is an important text that focuses on promoting an understanding of digital logic and the computer programs used in the minimization of logic expressions. Several computer approaches are explained at an elementary level, including the Quine-McCluskey method as applied to single and multiple output functions, the Shannon expansion approach to multilevel logic, the Directed Search Algorithm, and the method of Consensus. Chapters 9 and 10 offer an introduction to current research in field programmable devices and multilevel logic synthesis. Chapter 9 covers more advanced topics in programmed logic devices, including techniques for input decoding and Field-Programmable Gate Arrays (FPGAs). Chapter 10 includes a discussion of boolean division, kernels and factoring, boolean tree structures, rectangle covering, binary decision diagrams, and if-then-else operators. Computer algorithms covered in these two chapters include weak division, iterative weak division, and kernel extraction by tabular methods and by rectangle covering theory. Modern Digital Design and Switching Theory is an excellent textbook for electrical and computer engineering students, in addition to a worthwhile reference for professionals working with integrated circuits.
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A New History, Third Edition

Author: Stephen J. Eskilson

Publisher: N.A

ISBN: 0300233280

Category:

Page: 472

View: 6356

A classic and indispensable account of graphic design history from the Industrial Revolution to the present Now in its third edition, this acclaimed survey explores the evolution of graphic design from the 19th century to the present day. Following an exploration of design's prehistory in ancient civilizations through the Industrial Revolution, author Stephen J. Eskilson argues that modern design as we know it grew out of the influence of Victorian-age reformers. He traces the emergence of modernist design styles in the early 20th century, examining the wartime politicization of regional styles. Richly contextualized chapters chronicle the history of the Bauhaus and the rise of the International Style in the 1950s and '60s, and the postmodern movement of the 1970s and '80s. Contemporary considerations bring the third edition up to date, with discussions of app design, social media, emojis, big data visualization, and the use of animated graphics in film and television. The contemporary phenomenon of the citizen designer, professionals who address societal issues either through or in addition to their commercial work, is also addressed, highlighting protagonists like Bruce Mau and the Center for Urban Pedagogy. This edition also features 45 additional images, an expanded introduction and epilogue, and revised text throughout. A newly redesigned interior reinforces the fresh contents of this now-classic volume.
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Applications in CAD, CAM and CAE Education

Author: Gu, Ning

Publisher: IGI Global

ISBN: 1613501811

Category: Architecture

Page: 490

View: 4517

The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.
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Author: Brian Holdsworth,Clive Woods

Publisher: Elsevier

ISBN: 0080477305

Category: Technology & Engineering

Page: 519

View: 4113

New, updated and expanded topics in the fourth edition include: EBCDIC, Grey code, practical applications of flip-flops, linear and shaft encoders, memory elements and FPGAs. The section on fault-finding has been expanded. A new chapter is dedicated to the interface between digital components and analog voltages. *A highly accessible, comprehensive and fully up to date digital systems text *A well known and respected text now revamped for current courses *Part of the Newnes suite of texts for HND/1st year modules
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Author: Mario Carpo

Publisher: John Wiley & Sons

ISBN: 111842591X

Category: Architecture

Page: 264

View: 2023

Now almost 20 years old, the digital turn in architecture hasalready gone through several stages and phases. ArchitecturalDesign (AD) has captured them all – from foldingto cyberspace, nonlinearity and hypersurfaces, from versioning toscripting, emergence, information modelling and parametricism. Ithas recorded and interpreted the spirit of the times with vividdocumentary precision, fostering and often anticipating crucialarchitectural and theoretical developments. This anthology ofAD’s most salient articles is chronologically andthematically arranged to provide a complete historical timeline ofthe recent rise to pre-eminence of computer-based design andproduction. Mario Carpo provides an astute overview of the recenthistory of digital design in his comprehensive introductory essayand in his leaders to each original text. A much needed pedagogicaland research tool for students and scholars, this synopsis alsorelates the present state of digitality in architecture to thehistory and theory of its recent development and trends, and raisesissues of crucial importance for the contemporary practice of thedesign professions. A comprehensive anthology on digital architecture edited by oneof its most eminent scholars in this field, Mario Carpo. Includes seminal texts by Bernard Cache, Peter Eisenman, JohnFrazer, Charles Jencks, Greg Lynn, Achim Menges and PatrikSchumacher. Features key works by FOA, Frank Gehry, Zaha Hadid, Ali Rahim,Lars Spuybroek/NOX, Kas Oosterhuis and SHoP.
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Author: Frankie Ng,Jiu Zhou

Publisher: Elsevier

ISBN: 0857098705

Category: Technology & Engineering

Page: 246

View: 8703

Jacquard fabrics feature intricately woven designs. Through the use of digital technology, new design concepts, principles and methods for producing jacquard fabrics have been established, facilitating the creation of a range of novel effects. Innovative jacquard textile design using digital technologies is a unique guide to the fundamental design principles, techniques and applications resulting from this important development. Beginning with an introduction to jacquard textile design, the book goes on to give an overview of the development of jacquard fabrics and textile design methods. The principles and methods of digital jacquard textile design are considered, followed by a chapter on structural digital design. Subsequent chapters cover the digital design of colourless and colourful jacquard textiles, and the use of novel simulative effects, shot effects and double-face effects in jacquard textiles. A review of the applications of digitally designed jacquard textiles is then presented before the book concludes with a discussion of current issues and future trends in digital jacquard textile design. With its distinguished authors, Innovative jacquard textile design using digital technologies is an authoritative guide for all those looking to employ this exciting technology in their work, including designers and product developers in the textile, interior and apparel industries, and academics interested in this field. Provides a unique guide to the fundamental design principles, techniques and applications of jacquard textile design Covers structural digital design, digital design of colourless and colourful jacquard textiles, simulative effects, shot effects and double-face effects Includes a comprehensive discussion of current issues and future trends in digital jacquard textile design
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The Road to Knowledge

Author: Piet Lombaerde,Marc Muylle

Publisher: ASP / VUBPRESS / UPA

ISBN: 9054875828

Category: Architecture

Page: 92

View: 7644

Devoted to the doctorates being awarded to young researchers and professors associated with the Faculty Association of Design Sciences at the University College of Antwerp, this journal covers a wide range of topics, including architecture, urban planning, interior architecture, conservation of monuments and sites, and product development. The doctoral theses are presented according to these topics and exemplify research and achievements under specific study programs of the design sciences department.
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Selected Readings in Digital Design and Manufacturing

Author: Robert Corser

Publisher: Chronicle Books

ISBN: 1616890002

Category: Architecture

Page: 224

View: 7740

In this increasingly digitized world, any investigation of architecture inevitably leads to considerations of fabrication. But despite its omnipresence in contemporary practice and theory, digital design remains a fluid concept, its development and current influence discussed in scattered articles.
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eine Einführung in die wissenschaftliche Methodologie des Graphik-Design

Author: Ian Noble,Russell Bestley

Publisher: N.A

ISBN: 9783830713081

Category:

Page: 192

View: 752

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Inspiration von 50 Meistern ihres Fachs

Author: Steven Heller,Gail Anderson

Publisher: Stiebner Verlag GmbH

ISBN: 3830714351

Category: Architecture

Page: 128

View: 8769

Gutes Grafikdesign basiert neben eigenen Ideen und Kreativität auf Schlüsselelementen, die durchaus erlernt und trainiert werden können. Hierfür analysieren Steven Heller und Gail Anderson herausragende Arbeiten der weltweit renommiertesten Gestalter mit: Von Michael Bierut, Jan Tschichold, Anton Stankowski, Neville Brody und Jessica Hische über Fons Hickmann, Paul Rand und Stefan Sagmeister bis hin zu Seymour Chwast, Otl Aicher, Paul Sahre und Christopher Niemann – erstklassige Projekte von fünfzig Kreativen werden hinsichtlich Kreativität und Techniken beleuchtet. Wie lassen sich Informationen klarer visualisieren? Wie können Lösungen emotional aufgeladen werden? Schließlich bringen die Autoren Handwerk und Konzeption zusammen, erklären, wie sich die Form auf unterschiedliche Art und Weise um den Content schmiegen kann – humorvoll, typografisch oder aber mit dem Spiel von Perspektiven. Last, but not least widmet sich ein ausführliches Kapitel dem Storytelling. Ein umfassendes Arbeitsbuch also, das gerade Newcomer bestens durch ihre Ausbildung begleiten wird.
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A Critical Introduction

Author: Dean Bruton,Antony Radford

Publisher: A&C Black

ISBN: 1847889174

Category: Computers

Page: 192

View: 654

Digital Design: A Critical Introduction provides a much-needed new perspective on designing with digital media. Linking ideas from media theory, generative design and creativity with examples from nature, art, architecture, industrial design, websites, animation and games, it addresses some fundamental questions about creative design with digital media. Featuring original material based on the authors' own research, the book argues that the recognition and understanding of the interplay of the two apparently opposing concepts of rules and contingency supports original thinking, creativity and innovation. Going beyond existing texts on the subject, Digital Design is an accessible primer whose innovative approach transcends the analysis of individual subfields - such as animation, games and website design - yet offers practical help within all of them.
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Verstehe deine Vergangenheit, ordne deine Gegenwart, gestalte deine Zukunft

Author: Ryder Carroll

Publisher: Rowohlt Verlag GmbH

ISBN: 3644403228

Category: Self-Help

Page: 352

View: 8391

Der Erfinder der bahnbrechenden Bullet-Journal-Methode Ryder Carroll zeigt in diesem Buch, wie Sie endlich zum Pilot Ihres Lebens werden und nicht länger Passagier bleiben. Seine Methode hilft mit einer strukturierteren Lebensweise achtsamer und konzentrierter zu werden. Inzwischen lassen sich Millionen Menschen von ihm inspirieren. In diesem Buch erklärt er seine Philosophie und zeigt, wie Sie Klarheit ins Gedankenchaos bringen, wie Sie Ihre täglichen Routinen entwickeln und vage Vorhaben in erreichbare Ziele verwandeln. Mit nur einem Stift und einem Notizblock und Carrolls revolutionärer Technik werden Sie produktiver, fokussierter und lernen, was wirklich zählt - bei der Arbeit und im Privaten.
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Multi-Disciplinary Design Practices

Author: Ina Wagner,Tone Bratteteig,Dagny Stuedahl

Publisher: Springer Science & Business Media

ISBN: 9781849962230

Category: Computers

Page: 296

View: 4457

Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context. Working from socio-technical research areas such as Participatory Design (PD), Computer Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI), the book explores how humanities offer new insights into digital design, and discusses a variety of digital design research practices, methods, and theoretical approaches spanning established disciplinary borders. The aim of the book is to explore the diversity of contemporary digital design practices in which commonly shared aspects are interpreted and integrated into different disciplinary and interdisciplinary conversations. It is the conversations and explorations with humanities that further distinguish this book within digital design research. Illustrated with real examples from digital design research practices from a variety of research projects and from a broad range of contexts Exploring Digital Design offers a basis for understanding the disciplinary roots as well as the interdisciplinary dialogues in digital design research, providing theoretical, empirical, and methodological sources for understanding digital design research. The first half of the book Exploring Digital Design is authored as a multi-disciplinary approach to digital design research, and represents novel perspectives and analyses in this research. The contributors are Gunnar Liestøl, Andrew Morrison and Christina Mörtberg in addition to the editors. Although primarily written for researchers and graduate students, digital design practioners will also find the book useful. Overall, Exploring Digital Design provides an excellent introduction to, and resource for, research into digital design.
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An Open Theory of Design-Research in Architecture

Author: Marjan Colletti

Publisher: Routledge

ISBN: 1351944029

Category: Architecture

Page: 366

View: 8069

Digital Poetics celebrates the architectural design exuberance made possible by new digital modelling techniques and fabrication technologies. By presenting an unconventional and original ’humanistic’ theory of CAD (computer-aided design), the author suggests that beyond the generation of innovative engineering forms, digital design has the potential to affect the wider complex cultural landscape of today in profound ways. The book is organised around a synthetic and hybrid research methodology: a contemporary, propositional and theoretical discursive investigation and a design-led empirical research. Both methods inform a critical construct that deals with the nature, forms, and laws of digitality within a contemporary architectural discourse that affects practice and academia. The chapters spiral at, from, towards, around, outside-inwards and back inside-out digitality, its cognitive phenomena, spatial properties and intrinsic capabilities to achieve, or at least, approach Digital Poetics. The book presents speculative and small-scale constructed projects that pioneer techniques and experiments with common 3D and 4D software packages, whereby the focus lies not on the drawing processes and mechanics, but on the agency and impact the image (its reading, experience, interpretation) achieves on the reader and observer. The book also features a preface by Frédéric Migayrou, a philosopher and curator, and one of the most influential cultural engineers of the contemporary international architectural scene. The book is linked to a website, which contains a larger selection of images of some featured projects.
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