Everything You Didn't Learn in Art School

Author: Tony Bancroft

Publisher: CRC Press

ISBN: 1136126538

Category: Art

Page: 256

View: 6676

There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how. Pull the right strings to bring your characters to life and center your story by developing the visual cues that lend to your audiences understanding of the plot, place, and purpose. Tony walks you through the process, bringing you behind the scenes of real, well-known projects - with a little help from some famous friends. Learn from the directors of Aladdin, The Little Mermaid, Ice Age, Chicken Run, and Kung Fu Panda, and see how they developed stories and created characters that have endured for generations. Get the inside scoop behind these major features...pitfalls and all.
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Author: David B. Levy

Publisher: Skyhorse Publishing Inc.

ISBN: 1581157460

Category: Performing Arts

Page: 268

View: 3598

"Dave's book is a terrific collection of real stories from the animation world. Many of them are proof that a director needs to think with both sides of her or his brain. I don't think they teach this stuff in art school."---Brown Johnson, president, Nickelodeon Animation. "Directing Animation is as much a book on management, leadership, and people skills as it is a book on animation. Any person leading a creative team in any field (or hoping to lead one someday) will be inspired and surprised by David Levy's keen analysis of the human side of the business of directing animation."---Linda Simensky, vice president, children's programming, PBS "The most comprehensive book on directing animation from one of the best writers in the business."---Bill Plympton, Oscar-nominated indie animation director "Q: How many books on directing animation does it take to screw in a lightbulb? A: One---David Levy's! And if you read this funny and informative book, you'll learn how to get other people to screw in the lightbulbs For you---and love doing it!"---Tom Warburton, TV animation director, creator, Cartoon Network's Codename: Kids Next Door "Once again, David Levy has written a book that is an absolutely vital read to anyone interested in starting, or already in the midst of, a career making animated films. Levy has compiled essential information from the industry's top talents, as well as the independent filmmaking community, telling it like it is and offering strong advice from decades of practical experience. A must-have!"---Jerry Beck, coeditor of CartoonBrew.com and author of The 100 Greatest Looney Tunes Cartoons Both experienced and aspiring animation professionals will find Directing Animation a comprehensive and entertaining guide to understanding the director's creative role in managing the entire animation process. An animation director doesn't simply direct animation. He or she directs people who animate and must be equally able to relate to the crew, producers, writers, creators, and clients. In addition to over eighty photographs and illustrations, Directing Animation includes insider tips and firsthand experiences from animators, directors, and producers, revealing the best ways to manage the production process while creating a workplace that is both efficient and fun.
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Professional Storytelling and Storyboarding Techniques for Live Action and Animation

Author: Francis Glebas

Publisher: Taylor & Francis

ISBN: 1136138692

Category: Art

Page: 360

View: 3286

Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. You'll also learn to spot potential problems before they cost you time or money and offers creative solutions to solve them. Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.
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Author: David B. Levy

Publisher: Allworth Communications, Inc.

ISBN: 9781581158397

Category: Performing Arts

Page: 256

View: 5745

Animation is a multibillion-dollar industry. Here’s an insider’s guide to getting into that industry, staying there, and getting ahead. Author David B. Levy has interviewed the top pros in animation, including Steven Hillenburg, creator of SpongeBob SquarePants; Al Brodax, producer of Yellow Submarine; Teddy Newton, character designer on The Incredibles; Linda Simensky, senior director of PBS Kids; John R. Dilworth, creator of Courage the Cowardly Dog; and dozens of others to get their insights on creating a portfolio or reel, meeting animators, networking, and making the leap from working for others to pitching and selling. A resource section lists animation schools, film festivals, studios, Web sites, and publications to get budding animators off to an animated start.
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Author: Elvin A. Hernandez,Ed Ghertner

Publisher: CRC Press

ISBN: 113676920X

Category: Computers

Page: 459

View: 7375

First published in 2012. Routledge is an imprint of Taylor & Francis, an informa company.
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The Art of Visual Storytelling

Author: Jasmine Katatikarn,Michael Tanzillo

Publisher: CRC Press

ISBN: 1317699939

Category: Art

Page: 272

View: 2692

Lighting for Animation?is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: ? • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist ? This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs.? That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.?
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Author: Christy Marx

Publisher: Taylor & Francis

ISBN: 1136144455

Category: Art

Page: 248

View: 3546

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
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Author: Robin Beauchamp

Publisher: Taylor & Francis

ISBN: 1136143653

Category: Art

Page: 216

View: 5539

This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.
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Finding and Building Stories

Author: Karen Sullivan,Gary Schumer,Kate Alexander

Publisher: Taylor & Francis

ISBN: 0240808606

Category: Computers

Page: 265

View: 3851

Build your skills in the development of story ideas that will command an audience for your 2-5 minute animated short. Packed with illustrated examples of idea generation, character and story development, acting, dialogue and storyboarding practice this is your conceptual toolkit proven to meet the challenges of this unique art form. The companion DVD includes in-depth interviews with industry insiders, 18 short animations (many with accompanying animatics, character designs and environment designs) and an acting workshop to get your animated short off to a flying start! With Ideas for the Animated Short you'll learn about: Story Background and Theory * Building Better Content * Acting: Exploring the Human Condition * Building Character and Location * Building Story * Dialogue * Storyboarding * Staging
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Author: Nancy Beiman

Publisher: CRC Press

ISBN: 1351652338

Category: Computers

Page: 385

View: 1063

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.
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Developing Ideas, Characters and Layouts in Your Sketchbook

Author: Peter Parr

Publisher: Bloomsbury Publishing

ISBN: 135003391X

Category: Performing Arts

Page: 352

View: 2332

Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
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Author: Rafiq Elmansy

Publisher: Taylor & Francis

ISBN: 0240813499

Category: Computers

Page: 277

View: 2554

Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes a DVD with source files, working samples and models. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5 and learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Includes a DVD with source files, working samples and models.
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Author: Dan Ablan

Publisher: New Riders

ISBN: 9780132798204

Category: Computers

Page: 240

View: 2289

digital Cinematography and Directing is unlike any other cinematography or directing book you've seen. This book was written entirely for 3D animators. Based on real-world photographic and cinematic principles, it teaches you essential skills and concepts that you can apply to any industry 3D application, such as LightWave 3D, Softimage XSI, 3ds max, CINEMA 4D, Maya, and other leading programs. This book does not focus on using software but rather teaches you how to understand and use the camera within your 3D application. Master focal lengths, f-stops, and apertures within your 3D aplication. Learn how pre-production planning can guide and enhance your project by applying essential storyboarding techniques. Use light as not only an illumination source, but as a tool for cinematic storytelling. Learn how to direct your digital cast with proper staging techniques "Dan Ablan's years of innovating digital production techniques and his undeniable expertise at teaching CGI, FX, and Film, makes digitalCinematography and Directing a must-have!" -Dave Adams, Dreamworks.
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Author: Alberto Menache

Publisher: Morgan Kaufmann

ISBN: 9780124906303

Category: Computers

Page: 238

View: 6868

Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.
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Author: Jeffrey Scott

Publisher: The Overlook Press

ISBN: 1468304275

Category: Reference

Page: 224

View: 2720

How to Write for Animation is the ultimate guide for anyone with ambitions of writing for the most rapidly developing medium in all of entertainment. In recent years, the world of animation has expanded far beyond the Saturday morning cartoons that generations of Americans grew up watching. Recent years have seen a boom in animation—hit prime-time television series, blockbuster cutting-edge digitally animated features, conventional animation. The expanding market is luring writers who have an eye toward the future and an eagerness to work in a medium where the only limit is the depth on one’s imagination. With step-by-step instructions and the insights of a seasoned veteran, award-winning animation writer Jeffrey Scott details the process of developing even the vaguest of ideas into a fully realized animation script. He details every stop on the road from inspiration to presentation, with sections on premises, outlines, treatments, description, and dialogue, and much more.
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A Complete Guide to Performance Animation

Author: Ed Hooks

Publisher: Heinemann Drama

ISBN: 9780325005805

Category: Performing Arts

Page: 130

View: 9480

A guide to acting theory for animators, covering such topics as the audience, movement, speech, the camera, and form.
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Author: Peter Rea,David K. Irving

Publisher: CRC Press

ISBN: 1317908740

Category: Performing Arts

Page: 496

View: 9803

Producing and Directing the Short Film and Video, Fifth Edition is the definitive book on the subject for the serious film student or beginning filmmaker. Its unique two-fold approach looks at filmmaking from the perspectives of both the producer and director, and clearly explains how their separate roles must work together to create a successful short film or video. Through extensive examples from award-winning shorts and insightful interviews, you will learn about common challenges the filmmakers encountered during each step of filmmaking process—from preproduction to production, postproduction, and distribution—and the techniques they used to overcome them. In celebrating this book’s twentieth anniversary, this edition has been updated to include: Two all-new, in-depth cases studies of esteemed short films—Memory Lane and the Academy Award-winning God of Love A revised chapter progression that reinforces the significance of the actor - director relationship Interviews with the filmmakers integrated alongside the text, as well as new images and behind-the-scenes coverage of production processes Revamped sections on current financing strategies, postproduction workflows, and the wide variety of distribution platforms now available to filmmakers A "Where are They Now" appendix featuring updates on the original filmmakers covered in the first edition An expanded companion website (www.focalpress.com/cw/rea) containing useful forms and information on distributors, grants and financing sources, film and video festivals, film schools, internet sources for short works, and professional associations
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Developing, Producing and Distributing Your Animated Films

Author: Ben Mitchell

Publisher: CRC Press

ISBN: 1351599216

Category: Computers

Page: 454

View: 2157

With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent Animation showcases some of the greatest, most innovated giants in the field and helps guide readers through the artistic process and production techniques. Story development, casting, color, distribution, and the intimidating aspects of production are elucidated using various examples from all over the world. Readers will also explore the changing nature of the audiences’ relationship with animation, granting firsthand guidance in navigating the diverse fields of animated film-making
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Professional Storytelling and Storyboarding Techniques for Live Action and Animation

Author: Francis Glebas

Publisher: Taylor & Francis

ISBN: 1136138692

Category: Art

Page: 360

View: 583

Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. You'll also learn to spot potential problems before they cost you time or money and offers creative solutions to solve them. Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.
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A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

Author: Richard Williams

Publisher: Macmillan

ISBN: 086547897X

Category: Art

Page: 392

View: 8565

The Academy Award-winning artist behind Who Framed Roger Rabbit? draws on his master instruction classes to demonstrate essential techniques required of animators of any skill level or method, in an updated edition that provides expanded coverage of such topics as animal gaits and live action. Simultaneous.
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