Projects & Process
Author: Wayne Hunt
Publisher: Collins Design
This important approach to signs provides a completely illustrated behind-the-scenes process of over thirty interesting assignments. Included are projects in the areas of Wayfinding, Placemaking and Interpretive Design. Each project is shown from sketch concept to final installation and includes a detailed design analysis.
A Complete Guide to Creating Environmental Graphic Design Systems
Author: Chris Calori,David Vanden-Eynden
Publisher: John Wiley & Sons
A new edition of the market-leading guide to signage andwayfinding design This new edition of Signage and Wayfinding Design: A CompleteGuide to Creating Environmental Graphic Design Systems has beenfully updated to offer you the latest, most comprehensive coverageof the environmental design process—from research and designdevelopment to project execution. Utilizing a cross-disciplinaryapproach that makes the information relevant to architects,interior designers, landscape architects, graphic designers, andindustrial engineers alike, the book arms you with the skillsneeded to apply a standard, proven design process to large andsmall projects in an efficient and systematic manner. Environmental graphic design is the development of a visuallycohesive graphic communication system for a given site within thebuilt environment. Increasingly recognized as a contributor towell-being, safety, and security in unfamiliar and high-stressenvironments, EGD is also being used to extend and reinforce thebrand experience. Signage and Wayfinding Design provides youwith the author's proven "Signage Pyramid" method, which makessolving complex design problems in a comprehensive signage programeasier than ever before. Features full-color design throughout Updated material includes the latest ADA requirements, digitalsignage and wayfinding, and hardware systems, including mounting,finishes, and materials Includes 100+ new images encompassing design concepts, workingdrawings, diagrams, and maps Covers the development of room/space numbering systems,approaches to sign typing and numbering, and message schedulemanagement If you're a design professional tasked with communicatingmeaningful information in the built environment, this vitalresource has you covered.
A Guide to Type, Image, Symbol, and Visual Storytelling in the Modern World
Author: Richard Poulin
Publisher: Rockport Pub
This innovative volume is the first to provide the design student, practitioner, and educator with an invaluable comprehensive reference of visual and narrative material that illustrates and evaluates the unique and important history surrounding graphic design and architecture. Graphic Design and Architecture, A 20th Century History closely examines the relationship between typography, image, symbolism, and the built environment by exploring principal themes, major technological developments, important manufacturers, and pioneering designers over the last 100 years. It is a complete resource that belongs on every designer’s bookshelf.
Cognitive Mapping and Other Spatial Processes
Author: Reginald G. Golledge
Publisher: JHU Press
The metaphor of a "cognitive map"has attracted wide interest since it was first proposed in the late 1940s. Researchers from fields as diverse as psychology, geography, and urban planning have explored how humans process and use spatial information, often with the view of explaining why people make wayfinding errors or what makes one person a better navigator than another. Cognitive psychologists have broken navigation down into its component steps and shown it to be an interplay of neurocognitive functions, such as "spatial updating"and "reference frames"or "perception-action couplings."But there has also been an intense debate among biologists over whether animals have cognitive maps or have other forms of internal spatial representations that allow them to behave as if they did. Yet until now, little has been done to relate research on human and non-human subjects in this area. In Wayfinding Behavior: Cognitive Mapping and Other Spatial Processes Reginald Golledge brings together a distinguished group of scholars to offer a unique and comprehensive survey of current research in these diverse fields. Among the common themes they discover is the psychologists' "black box"approach, in which the internal mechanisms of spatial perception and route planning are modeled or constructed, like metaphors, based on the behavioral evidence. Cognitive neuroscientists, on the other hand, have attempted to discover the neurocognitive basis for spatial behavior. (They have shown, for example, that damage in the hippocampus system invariably impairs the ability of animals and humans to learn about, remember, and navigate through environments, and studies in humans show that neurons in this system code for location, direction, and distance, thereby providing the elements needed for a mapping system.) Artificial intelligence and robotics theorists attempt to construct intelligent mapping systems using computer technology. In these areas, there is growing evidence that, as in human wayfinding processes, useful representations cannot be achieved without sacrificing completeness and precision. Wayfinding Behavior: Cognitive Mapping and Other Spatial Processes offers not only state-of-the-art knowledge about "wayfinding, "but also represents a point of departure for future interdisciplinary studies. "The more we know," concludes volume editor Reginald Golledge, "about how humans or other species can navigate, wayfind, sense, record and use spatial information, the more effective will be the building of future guidance systems, and the more natural it will be for human beings to understand and control those systems."
Author: Michael Bierut
A monograph, manual and manifesto by one of the world's leading graphic designers. Protégé of design legend Massimo Vignelli and partner in the New York office of the international design firm Pentagram, Michael Bierut has had one of the most varied careers of any living graphic designer. The 35 projects Bierut presents in this book illustrate the breadth of activity that graphic design encompasses today, his goal being to demonstrate not a single ideology, but the enthusiastically eclectic approach that has been a hallmark of his career. Each project is told in Bierut's own entertaining voice and shown through historic images, preliminary drawings (including full-size reproductions of the notebooks he has maintained for over 30 years), working models and rejected alternatives, as well as the finished work. Along the way, he provides insights into the creative process, his working life, his relationship with clients, and the struggles that any design professional faces in bringing innovative ideas to the world. Inspiring, informative and authoritative, How to...is set to be the bible of graphic design ideas.
Author: Steven Tolleson,Tolleson Design
Publisher: Princeton Architectural Press
Steve Tolleson's approach to design might best be described as scientific: it involves relentless research in which every element of a project—down to its letterforms—is subject to rigorous study through almost imperceptible permutations. The end results of this process are designs that are meticulously executed, sometimes cerebral, but never without emotion and wit. Soak Wash Rinse Spin investigates the cycles of the Tolleson Design creative process through a textual and graphic layering of information involving four phases: research (the intake of as much information as they can gather), collaboration (with the client and with the other members of the creative team), visual exploration (the workbook process, which includes refinements and the examination of multiple options), and environmental influences (consideration of the ultimate purpose of the solution).
Author: Bryan Lawson,Kees Dorst
Design Expertise explores what it takes to become an expert designer.It examines the perception of expertise in design and asks what knowledge, skills, attributes and experiences are necessary in order to design well. Bryan Lawson and Kees Dorst develop a new model of design expertise and show how design expertise can be developed. This book is designed for all students, teachers, practitioners and researchers in architecture and design. To enable all readers to explore the book in a flexible way, the authors’ words are always found on the left hand page. On the right are diagrams, illustrations and the voices of designers, teachers and students and occasionally others too. 'Design Expertise' provides a provocative new reading on the nature of design and creative thought.
Author: Celery Design Collaborative,Brian Dougherty
Publisher: Skyhorse Publishing, Inc.
Can a graphic designer be a catalyst for positive change? Green Graphic Design reframes the way designers can think about the work they create, while remaining focused on cost constraints and corporate identity. Simple, eco-innovative changes are demonstrated in all phases of the design process, including: · Picking projects · Strategizing with clients · Choosing materials for manufacture and shipping · Understanding users · Picking ink and paper for printing · Binding · Packing final products · Building strong brands · Working with clients to foster transparency and corporate social responsibility Fully illustrated and packed with case studies of green design implementation, this reference guide more than inspires; a "sustainability scorecard" and a complete glossary of key terms and resources ensure that anyone in the design field can implement practical green solutions. Green Graphic Design is an indispensable resource for graphic designers ready to look to the future of their business and the environment.
Author: Martin Fischer,Atul Khanzode,Dean Reed,Howard W. Ashcraft
Publisher: John Wiley & Sons
A revolutionary, collaborative approach to design and construction project delivery Integrated Project Delivery is the first book-length discussion of IPD, the emergent project delivery method that draws on each stakeholder's unique knowledge to address problems before they occur. Written by authors with over a decade of research and practical experience, this book provides a primer on IPD for architects, designers, and students interested in this revolutionary approach to design and construction. With a focus on IPD in everyday operation, coverage includes a detailed explanation and analysis of IPD guidelines, and case studies that show how real companies are applying these guidelines on real-world projects. End-of-chapter questions help readers quickly review what they've learned, and the online forum allows them to share their insights and ideas with others who either have or are in the process of implementing IPD themselves. Integrated Project Delivery brings together the owners, architect, engineers, and contractors early in the development stage to ensure that problems are caught early, and to address them in a collaborative way. This book describes the parameters of this new, more efficient approach, with expert insight on real-world implementation. Compare traditional procurement with IPD Understand IPD guidelines, and how they're implemented Examine case studies that illustrate everyday applications Communicate with other IPD adherents in the online forum The IPD approach revolutionizes not only the workflow, but the relationships between the stakeholders – the atmosphere turns collaborative, and the team works together toward a shared goal instead of viewing one another as obstructions to progress. Integrated Project Delivery provides a deep exploration of this approach, with practical guidance and expert insight.
Creative Coding for Visual Communication
Author: Andrew Richardson
Publisher: Bloomsbury Publishing
Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).
The Project Approach
Author: Lilian Katz,Sylvia C. Chard
Publisher: Greenwood Publishing Group
An introduction to the Project Approach to teaching children from preschool through the primary grades.
Author: Michelle Galindo
Publisher: Braun Publish,Csi
Since signage systems are created to provide orientation, they must be universally legible and understood by people of all ages and culture. Signs must show the way, and also present the proper information at the proper location. By making effective use of graphics, colors and shapes, a signage system helps to create an identity for spaces. Signage Designs showcases a great variety of current examples from across the world, indoor and outdoor, ranging from individual buildings like museums, hospitals and stadiums, to larger contexts like subway systems, town districts or entire cities. This title is an essential reference for designers involved in communications, architects, interior designers and indeed for creative persons in all sectors.
Algorithms and Applications
Author: Richard Szeliski
Publisher: Springer Science & Business Media
Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques. Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.
Author: Juliette Cezzar
Publisher: Bloomsbury Publishing USA
What graphic design is, what designers need to know, and who becomes a designer have all evolved as the computer went from being a tool to also becoming our primary medium for communication. How jobs are advertised and how prospective candidates communicate with prospective employers have changed as well, as has the culture and context for many workplaces, requiring new approaches for how to find your first (and last) position. Through clear prose, a broad survey of contexts where designers find themselves in the present day, and interviews with designers, The AIGA Guide to Careers in Graphic and Communication Design is an invaluable resource for finding your place in this quickly changing and growing field. The book includes interviews with over 40 designers at all levels working in-house and out-of-house in studios, consultancies, or alone, including: Nicholas Blechman, The New Yorker; Rob Giampietro, Google; Njoki Gitahi, IDEO; Hilary Greenbaum, Whitney Museum; Holly Gressley, Vox Media; Cemre Güngör, Facebook; Natasha Jen, Pentagram; Renda Morton, The New York Times; and Alisa Wolfson, Leo Burnett Worldwide.
Communicating in the Global Marketplace
Author: Henry Steiner,Ken Haas
Publisher: Hong Kong University Press
Category: Arts graphiques
Cross-Cultural Design is the first book to examine the challenges and rewards experienced by the world's leading communication professionals when handling assignments outside their own cultures. The solutions to these marketing problems are documented here in 309 stunning full-colour images, accompanied by the creators' provocative descriptions of their setbacks, triumphs and discoveries.The works shown range from designs for advertisements, corporate identity programmes, annual reports, films, packages, books, magazines, posters and signage to currency, postage stamps and environmental graphics. Among clients represented are banks, print media, software companies, airlines, governments and manufacturing firms.This anthology is introduced by Henry Steiner's stimulating essay "Spam Sushi and Chameleons", which articulates the issues and provides conceptual ideas for succeeding in the global marketplace. In the pages that follow, the work of such outstanding professionals as Saul Bass, Walter Bernard, Ken Cato, Ivan Chermayeff, Joe Duffy, Alan Fletcher, Dan Friedman, Milton Glaser, Eiko Ishioka, Tibor Kalman, Clement Mok, Erik Spiekermann and Henry Wolf is illustrated and discussed. This unique volume also includes much practical information, a contributors' directory, an extensive bibliography and a thorough index. Cross-Cultural Design will be welcomed as both a thought-provoking exploration of international design and an invaluable reference source for designers, advertising agencies, marketing professionals, business corporations, scholars and students.
Author: Michael J. Crawley
Publisher: John Wiley & Sons
Hugely successful and popular text presenting an extensive and comprehensive guide for all R users The R language is recognized as one of the most powerful and flexible statistical software packages, enabling users to apply many statistical techniques that would be impossible without such software to help implement such large data sets. R has become an essential tool for understanding and carrying out research. This edition: Features full colour text and extensive graphics throughout. Introduces a clear structure with numbered section headings to help readers locate information more efficiently. Looks at the evolution of R over the past five years. Features a new chapter on Bayesian Analysis and Meta-Analysis. Presents a fully revised and updated bibliography and reference section. Is supported by an accompanying website allowing examples from the text to be run by the user. Praise for the first edition: ‘…if you are an R user or wannabe R user, this text is the one that should be on your shelf. The breadth of topics covered is unsurpassed when it comes to texts on data analysis in R.’ (The American Statistician, August 2008) ‘The High-level software language of R is setting standards in quantitative analysis. And now anybody can get to grips with it thanks to The R Book…’ (Professional Pensions, July 2007)
Sustainable Graphic Design in Practice
Author: Eric Benson,Yvette Perullo
Publisher: CRC Press
Inspiration is everywhere when you stop to not just smell but watch the roses. Mother Nature’s interwoven relationships between all life can serve as a powerful model for graphic designers to create sustainable print and digital work. Design to Renourish is a book for the graphic design professional that helps to integrate sustainability into their workflow through a design process called systems thinking. This process asks the graphic designer to approach a design problem by being more informed and aware of and influenced by the impacts that material and vendor choices have on one another, the planet, and consequently on us. The book not only walks the reader through how to design with Mother Nature as a model, but also offers solutions to the real life challenges of working with the client to create sustainable work. Through ten case studies that feature interviews with international design teams who embrace a sustainable systems methodology, the reader will gain valuable insights on how to design to renourish and improve life on Earth.
Author: Jesse Reed,Hamish Smyth
In 1970, President Richard Nixon created the Environmental Protection Agency (EPA) to confront environmental pollution and protect the health of the American people. One of the EPA's top priorities was consolidating numerous state offices to more efficiently carry out its goal of "working for a cleaner, healthier environment for the American people." But there was one area in which the EPA--like many government agencies of the time--was terribly inefficient: their graphic design and communications department. Millions of dollars were being wasted annually due to nonstandardized formats, inefficient processes and almost everything being designed from scratch. In 1977 the EPA began working with the legendary New York design firm Chermayeff & Geismar (now Chermayeff & Geismar & Haviv, or CGH), responsible for some of the most recognizable visual identities in the world, such as Chase Bank, PBS, National Geographic, the Smithsonian Institution, Mobil Oil and NBC. Partners Ivan Chermayeff, Tom Geismar and Steff Geissbuhler set about tackling this problem. The result was the 1977 US Environmental Protection Agency Graphic Standards System. Forty years later, Jesse Reed & Hamish Smyth--creators of the NYCTA and NASA Graphics Standards Manual reissues--have partnered with CGH and AIGA, the US's oldest and largest professional organization for design, to publish this classic graphic standards EPA manual as a hardcover volume. Each page is reproduced at the same size as the original three-ring binder pages, using the same vibrant Pantone inks with a total of 14 colors.
Ballot and Election Design
Author: Marcia Lausen
Publisher: University of Chicago Press
Category: Political Science
In November 2000, when the now-infamous "butterfly ballot" confused crucial Florida voters during a hotly contested presidential race, the importance of well-designed ballots to a functioning democracy caught the nation's attention. Recognizing that our entire voting process—from registering to vote to following instructions at the polling place—can be almost as confusing as the Florida ballot, Design for Democracy builds on the lessons of 2000 by presenting innovative steps for redesigning elections in the service of citizens. Handsomely designed itself, this volume showcases adaptable design models that can improve almost every part of the election process by maximizing the clarity and usability of ballots, registration forms, posters and signs, informational brochures and guides, and even administrative materials for poll workers. Design for Democracy also lays out specific guidelines—covering issues of color palette, typography, and image use—that anchor the comprehensive election design system devised by the group of design specialists from whose name the book takes its title. Part of a major AIGA strategic program, this group's prototypes and recommendations have already been used successfully in major Illinois and Oregon elections and, collected here, are likely to spread across the country as more people become aware of the myriad benefits and broad applicability of improved election design. An essential tool for designers and election officials, lawmakers and citizens, Design for Democracy harnesses the power of design to increase voter confidence, promote government transparency, and, perhaps most important, create an informed electorate.