Author: Joseph Michetti

Publisher: AuthorHouse

ISBN: 1456712772

Category: Art

Page: 52

View: 7510

Photorealism, naturally, is a style of painting that looks like a photo, but not just a photograph but your personal creation of a wonderful painting.One of the greatest pleasures I have in life, is when I complete a colorful photorealistic painting.All you need is a little know-how.This book can bring you there. In exacting detail, it will take you step-by-step into the world of photorealism.
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Author: Louis K. Meisel,Helene Zucker Seeman

Publisher: Abradale/Abrams


Category: Art

Page: 448

View: 8566

A survey of modern paintings, whose disconcerting fidelity to life prompts a reexamination of common, everyday sights that are taken for granted
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50 Years of Hyperrealistic Painting

Author: Simon Cane

Publisher: Hatje Cantz Pub

ISBN: 9783775735858

Category: Art

Page: 199

View: 6826

Presents works by the leading figures of the photorealist movement, starting with sixties artists and moving through three generations of artists to the hyperrealistic visual experiences of contemporary digital artists
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Author: Kadi Bouatouch,Christian Bouville

Publisher: Springer Science & Business Media

ISBN: 3662092875

Category: Computers

Page: 232

View: 9786

The goal of this book is to present the most advanced research works in realistic computer generated images. It is made up of the papers presented during a Eurographics workshop that has been held in Rennes (France) on June 1990. Although realism in computer graphics has existed for many years, we have considered that two research directions can now clearly be identified. One makes use of empirical methods to efficiently create images that look real. As opposed to this approach, the other orientation makes use of physics to produce images that are exact representations of the real world (at the expense of additional processing time), hence the term photosimulation which indeed was the subject of this book. The objectives of this workshop were to assemble experts from physics and computer graphics in order to contribute to the introduction of physics-based approaches in the field of computer generated images. The fact that this workshop was the first entirely devoted to this topic was a bet and fortunately it turned out that it was a success. The contents of this book is organized in five chapters: Efficient Ray Tracing Meth ods, Theory of Global Illumination Models, Photometric Algorithms, Form-Factor Cal culations and Physics-Based Methods.
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Artistic Rendering and Cartoon Animation

Author: Weidong Geng

Publisher: Springer Science & Business Media

ISBN: 9783642048913

Category: Computers

Page: 360

View: 6724

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
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Author: John Kundert-Gibbs,Dariush Derakhshani

Publisher: John Wiley & Sons

ISBN: 9780782150612

Category: Computers

Page: 279

View: 7781

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Design, Interaction and Usability

Author: Liqiu Meng,Alexander Zipf,Stephan Winter

Publisher: Springer Science & Business Media

ISBN: 9783540371106

Category: Science

Page: 352

View: 5708

This book reports the newest research and technical achievements on the following theme blocks: Design of mobile map services and its constraints, typology and usability of mobile map services, visualization solutions on small displays for time-critical tasks, mobile map users, interaction and adaptation in mobile environments and applications of map-based mobile services.
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Modeling, Rendering, and Animation

Author: Thomas Strothotte,Stefan Schlechtweg

Publisher: Elsevier

ISBN: 0080512844

Category: Computers

Page: 496

View: 8598

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques. Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users. Traces NPR principles and techniques back to their origins in human vision and perception. Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization. Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps. Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles. Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality. Includes a series of programming projects in which readers can apply the book's concepts and algorithms.
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Author: Louis K. Meisel

Publisher: Harry N. Abrams

ISBN: 9781419708282

Category: Art

Page: 320

View: 4173

Here is the fourth and final volume in Abrams' definitive series on Photorealism, one of the most popular contemporary art movements. The first three volumes reproduced all Photorealist paintings created before 2000. 'Photorealism In The Digital Age' includes 841 full-colour artworks produced since 2000. Photorealists work painstakingly from photographs to create startlingly real paintings, sometimes as few as four in any given year. Where once they used cameras and film as tools for gathering information, they now rely on digital technology, which has vastly expanded the amount of detail that can be captured in an image. They bring new insights to vernacular subjects and succeed in making the commonplace "uncommon". Meisel covers every major Photorealist still active as well as artists new to the movement. For the first time he also includes Photorealist-like sculpture.
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Author: Bill Fleming

Publisher: Wiley


Category: Computers

Page: 408

View: 1508

Advanced techniques for creating incredibly phtorealistic 3D images and environments. Bill Fleming's bestselling 3D Photorealism Toolkit got you up and running with the basics of creating photorealistic 3D images. This book takes you to the next level with advanced techniques for re-creating all the chaotic diversity found in nature. Thanks to the book's modular, learn-by-doing format, you'll quickly master proven, quality-enhancing, time-saving techniques for modeling, mapping, morphing, and surfacing that work for virtually all major 3D graphics programs and operating systems. You'll learn how to: * Identify the elements that make an image photorealistic using the 10 principles of photorealism. * Create extremely realistic details using image map models. * Add depth to your scenes with tileable image maps. * Surface complex organic structures with morph targets. * Use common tools to create water effects without high render time. * Re-create chaos in natural and industrial settings. On the CD-ROM you'll find: * All the support files you need to complete the exercises in the book. * Photorealistic models in 10 common file formats that you can use in any program on any platform. * All the photorealistic images from the book-in color JPEG format. * Image maps and models that you can use in your own photorealism projects. Visit our Web site at
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Author: Simon Beisel

Publisher: GRIN Verlag

ISBN: 3640859030


Page: 144

View: 9478

Diplomarbeit aus dem Jahr 2007 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, Note: 1,0, Universitat Paderborn (Institut fur Medienwissenschaften, Universitat Paderborn), 76 Quellen im Literaturverzeichnis, Sprache: Deutsch, Abstract: Diese Diplomarbeit widmet sich der Anwendung von Non-photorealistic Rendering (NPR) in der computergrafischen Visualisierung. Nach einer Einfuhrung in die Grundtechniken des Non-photorealistic Renderings werden insbesondere die Anwendungsmoglichkeiten von NPR in der medizinischen Visualisierung untersucht und eine eigene Losungsentscheidung fur die konkrete Problemstellung einer verbesserten Kontrastierung von CT/PET-Darstellungen vorgestellt und implementiert. Da das NPR einen sehr komplexen und umfangreichen Anwendungsbereich beschreibt, ist es erforderlich seine unterschiedlichen Auspragungen hervorzuheben. Wichtiger Bestandteil aller Kapitel sind daher grafische Beispiele, die zwar den Umfang der Arbeit deutlich erhohen, aber fur die Veranschaulichung und zur Verdeutlichung von Unterschieden unerlasslich sind. Einleitend (Kapitel 2) erfolgt zunachst ein Uberblick uber die Gesamtthematik NPR, der eine Definition sowie die geschichtliche Entwicklung und Struktur des Non-photorealistic Renderings einschliesst. Im weiteren teilt sich die Arbeit in drei Hauptteile auf, die eine sukzessive Fokussierung auf die Problemlosung zur verbesserten Kontrastierung von CT/PET-Darstellungen verfolgen. Die einzelnen Teile bauen jeweils auf den Erkenntnissen und Grundlagen der vorherigen Teile auf und erlauben so das Nachvollziehen der vorgestellten Sachverhalte. So werden in einem ersten Teil (Kapitel 3) verschiedene Grundtechniken, die als Basis der meisten NPR-Verfahren dienen, in einer Gliederung vorgestellt und untersucht. In diesem Kapitel ist die Blickrichtung allgemein und berucksichtigt sowohl mediale, kunstlerische als auch erste medizinische Visualisierungsaspekte. Darauf aufbauend, wird der Fokus im zweit"
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Author: Louis K. Meisel,Linda Chase

Publisher: Harry N. Abrams

ISBN: 9780810934832

Category: Art

Page: 224

View: 747

"In the early 1970s, Meisel began documenting the works of the original thirteen Photorealists. Many of these are still making significant contributions, as evidenced, for example, by Richard Estes's complex street scenes and waterscapes, Tom Blackwell's dazzling reflective storefronts, and John Salt's wistful rusting automobiles, all represented here. Although always approached from a Photorealist point of view, the images depicted by these artists are staggeringly varied - Ralph Goings's diners, Richard McLean's horses, Linda Bacon's toys, Randy Dudley's industrial vistas, Ron Kleemann's Thanksgiving Day parade balloons, David Parrish's pop icons. Wherever possible, the complete works made by the artist in the 1990s are illustrated, and the rest are listed. Such a comprehensive approach makes this volume invaluable to scholars, collectors, and art historians.".
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Lawrence Alloway's Cultural Criticism

Author: Nigel Whiteley

Publisher: Liverpool University Press

ISBN: 1781389071

Category: Art

Page: 510

View: 4706

Lawrence Alloway (1926-1990) was one of the most influential and widely respected (as well as prolific) art writers of the post-war years. His many books, catalogue essays and reviews manifest the changing paradigms of art away from the formal values of modernism towards the inclusiveness of the visual culture model in the 1950s, through the diversity and excesses of the 1960s, to the politicisation in the wake of 1968 and the Vietnam war, on to postmodern concerns in the 1970s. Alloway was in the right places at the right times. From his central involvement with the Independent Group and the ICA in London in the 1950s, he moved to New York, the new world centre of art, at the beginning of the 1960s. In the early 1970s he became deeply involved with the realist revival and the early feminist movement in art -- Sylvia Sleigh, the painter, was his wife -- and went on to write extensively about the gallery and art market as a system, examining the critic's role within this system. Positioning himself against the formalism and exclusivism associated with Clement Greenberg, Alloway was wholeheartedly committed to pluralism and diversity in both art and society. For him, art and criticism were always to be understood within a wider set of cultural, social and political concerns, with the emphasis on democracy, social inclusiveness, and freedom of expression. Art and Pluralism provides a close critical reading of Alloway's writings, and sets his work and thought within the cultural contexts of the London and New York art worlds from the 1950s through to the early 1980s. It is a fascinating study of one of the most significant art critics of the twentieth century.
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Fourth International Conference on Intelligent Computing, ICIC 2008 Shanghai, China, September 15-18, 2008 Proceedings

Author: De-Shuang Huang,Daniel S. Levine,Donald C. Wunsch

Publisher: Springer Science & Business Media

ISBN: 3540874402

Category: Computers

Page: 1273

View: 2992

This book - in conjunction with the two volumes CCIS 0015 and LNAI 5226 - constitutes the refereed proceedings of the 4th International Conference on Intelligent Computing, ICIC 2008, held in Shanghai, China, in September 2008. The 152 revised full papers of this volume were carefully reviewed and selected from a total of 2336 submissions. The papers are organized in topical sections on biological and quantum computing, intelligent computing in bioinformatics, computational genomics and proteomics, intelligent computing in signal processing, intelligent computing in pattern recognition, intelligent computing in communication, intelligent agent and web applications, intelligent fault diagnosis, intelligent control and automation, intelligent data fusion and security, intelligent prediction and time series analysis, natural language processing and expert systems, intelligent image/document retrievals, network-based intelligence and automation, intelligent robot systems based on vision technology, and computational intelligence for image analysis.
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Author: Hugh Honour,John Fleming

Publisher: Laurence King Publishing

ISBN: 9781856694513

Category: Art

Page: 936

View: 7829

Expanded to include the latest discoveries in prehistoric art as well as the most recent developments in non-Western and modern art, this is an up-to-date and wide ranging history of art.
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Author: Lisa Purse

Publisher: Edinburgh University Press

ISBN: 0748675620

Category: Performing Arts

Page: 208

View: 6386

Explores how film analysis can take account of the presence of digital images in cinema. Not just for digital effects enthusiasts, this book is essential for anyone interested in how to approach film critically: it is a toolbox for contemporary film analy
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The Stuart M. Speiser Collection

Author: Herbert F. Johnson Museum of Art (Ithaca, N.Y.),Speiser (Stuart M.) Collection

Publisher: N.A



Page: 28

View: 2644

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Interiors & Exteriors with V-Ray and 3ds Max

Author: Jamie Cardoso

Publisher: CRC Press

ISBN: 1317670809

Category: Architecture

Page: 566

View: 9093

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more!
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