Design, Fiction, and Social Dreaming

Author: Anthony Dunne,Fiona Raby

Publisher: MIT Press

ISBN: 0262019841

Category: Art

Page: 224

View: 559

How to use design as a tool to create not only things but ideas, to speculate about possible futures.
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Design, Fiction, and Social Dreaming

Author: Anthony Dunne,Fiona Raby

Publisher: MIT Press

ISBN: 0262318512

Category: Design

Page: 240

View: 9721

Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be -- to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose "what if" questions that are intended to open debate and discussion about the kind of future people want (and do not want).Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more -- about everything -- reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.
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The Secret Life of Electronic Objects

Author: Anthony Dunne,Fiona Raby

Publisher: Springer Science & Business Media

ISBN: 9783764365660

Category: Art

Page: 75

View: 7344

Explores the revolutionary impact of electronic technologies on our lives. The authors investigate the real physical and cultural effects of the digital domain, demonstrating that mobile phones, computers and other electronic objects profoundly influence our behaviour.
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Electronic Products, Aesthetic Experience, and Critical Design

Author: Anthony Dunne

Publisher: Mit Press

ISBN: 9780262541992

Category: Art

Page: 174

View: 1747

How design can improve the quality of our everyday lives by engaging the invisible electromagnetic environment in which we live.
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Design and the Communication Between People and Objects

Author: Paola Antonelli

Publisher: The Museum of Modern Art

ISBN: 0870707965

Category: Design

Page: 207

View: 392

Published in conjunction with an exhibition at The Museum of Modern Art, Talk to Me thrives on an important late 20th-century cultural development in design: a shift from the centrality of function to that of meaning. From this new perspective, objects contain information that goes well beyond their immediate use or appearance, providing access to complex systems and networks and acting as gateways and interpreters. Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that lets us develop and improvise the dialogue. Talk to Me focuses on objects that involve direct interaction, such as interfaces, information systems, communication devices, and projects that establish a practical, emotional or even sensual connection between their users and entities such as cities, companies, governmental institutions, as well as other people. The featured objects range in date from the early 1980s beginning with the first Graphic User Interface, developed by Xerox Parc in 1981 with particular attention given to projects from the last five years and to several ones currently in development. Included are a diverse array of examples, from computer and machine interfaces to websites, video games, devices and tools, and installations. Organized thematically, Talk to Me features essays by Paola Antonelli, Jamer Hunt, Alexandra Midel, Kevin Slavin, and Koi Vinh. By introducing design practices that are becoming increasingly crucial to our world, the book presents a highly distilled sample of todays best design production that uses technology in creative and unexpected ways, showing how rich and deep designs influence will be on our future.
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Discography

Author: Petropunk Collective

Publisher: punctum books

ISBN: 0615749534

Category: Philosophy

Page: 316

View: 3272

Dedicated to dialogue and cross-contamination between traditional concepts of speculatio, present-minded premodern studies, and contemporary speculative realist and object-oriented philosophies.
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History, Theory, and Practices

Author: Matt Malpass

Publisher: Bloomsbury Publishing

ISBN: 1472575199

Category: Design

Page: 168

View: 6699

Critical Design is becoming an increasingly influential discipline, affecting policy and practice in a range of fields. Matt Malpass's book is the first to introduce critical design as a field, providing a history of the discipline, outlining its key influences, theories and approaches, and explaining how critical design can work in practice through a range of contemporary examples. Critical Design moves away from traditional approaches that limit design's role to the production of profitable objects, focusing instead on a practice that is interrogative, discursive and experimental. Using a wide range of examples from contemporary practice, and drawing on interviews with key practitioners, Matt Malpass provides an introduction to critical design practice and a manifesto for how a radical and unorthodox practice might provide design answers in an age of austerity and ecological crisis.
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Author: Daniel van der Velden,Marina Vishmidt,Vinca Kruk,Metahaven

Publisher: Lars Muller Publishers

ISBN: N.A

Category: Architecture

Page: 608

View: 8398

This book takes an imaginative approach to visual identity. The appearance of organization---corporations, states, and networks---is a game of legitimacy, and an art of stealth. Partially science-fiction story, equally strategic study, essay, comic, and sketchbook, Uncorporate Identity is a concept album of design and architecture. Design studio Metahaven explores branding and identity as geopolitical phenomena---together with architects, geographers, and thinkers including Boris Groys, China Mieville, Keller Easterling, David Grewal, Marina Vishmidt, and others.
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Author: Margaret Atwood

Publisher: Houghton Mifflin Harcourt

ISBN: 0547345666

Category: Fiction

Page: 311

View: 5182

Now a Hulu Original Series The Handmaid’s Tale is a novel of such power that the reader will be unable to forget its images and its forecast. Set in the near future, it describes life in what was once the United States and is now called the Republic of Gilead, a monotheocracy that has reacted to social unrest and a sharply declining birthrate by reverting to, and going beyond, the repressive intolerance of the original Puritans. The regime takes the Book of Genesis absolutely at its word, with bizarre consequences for the women and men in its population. The story is told through the eyes of Offred, one of the unfortunate Handmaids under the new social order. In condensed but eloquent prose, by turns cool-eyed, tender, despairing, passionate, and wry, she reveals to us the dark corners behind the establishment’s calm facade, as certain tendencies now in existence are carried to their logical conclusions. The Handmaid’s Tale is funny, unexpected, horrifying, and altogether convincing. It is at once scathing satire, dire warning, and a tour de force. It is Margaret Atwood at her best.
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Author: Samantha Hunt

Publisher: Houghton Mifflin Harcourt

ISBN: 9780547085777

Category: Fiction

Page: 257

View: 3839

Brought together by a mutual fascination with pigeons, Louisa, a young chambermaid at the Hotel New Yorker, forms an unlikely friendship with the hotel's most famous and unusual resident, eccentric and pioneering inventor Nikola Tesla, during his final days. Reprint.
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Critical, Speculative, and Alternative Things

Author: Bruce M. Tharp,Stephanie M. Tharp

Publisher: Design Thinking, Design Theory

ISBN: 9780262038980

Category: Art

Page: 432

View: 1033

Exploring how design can be used for good--prompting self-reflection, igniting the imagination, and affecting positive social change. Good design provides solutions to problems. It improves our buildings, medical equipment, clothing, and kitchen utensils, among other objects. But what if design could also improve societal problems by prompting positive ideological change? In this book, Bruce and Stephanie Tharp survey recent critical design practices and propose a new, more inclusive field of socially minded practice: discursive design. While many consider good design to be unobtrusive, intuitive, invisible, and undemanding intellectually, discursive design instead targets the intellect, prompting self-reflection and igniting the imagination. Discursive design (derived from "discourse") expands the boundaries of how we can use design--how objects are, in effect, good(s) for thinking. Discursive Design invites us to see objects in a new light, to understand more than their basic form and utility. Beyond the different foci of critical design, speculative design, design fiction, interrogative design, and adversarial design, Bruce and Stephanie Tharp establish a more comprehensive, unifying vision as well as innovative methods. They not only offer social criticism but also explore how objects can, for example, be used by counselors in therapy sessions, by town councils to facilitate a pre-vote discussions, by activists seeking engagement, and by institutions and industry to better understand the values, beliefs, and attitudes of those whom they serve. Discursive design sparks new ways of thinking, and it is only through new thinking that our sociocultural futures can change.
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Interaction Design Lessons from Science Fiction

Author: Nathan Shedroff,Christopher Noessel

Publisher: Rosenfeld Media

ISBN: 1933820764

Category: Computers

Page: 368

View: 1975

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
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A New Theory of Everything

Author: Graham Harman

Publisher: Penguin UK

ISBN: 0241269172

Category: Nature

Page: 300

View: 8977

What is reality, really? Are humans more special or important than the non-human objects we perceive? How does this change the way we understand the world? We humans tend to believe that things are only real in as much as we perceive them, an idea reinforced by modern philosophy, which privileges us as special, radically different in kind from all other objects. But as Graham Harman, one of the theory's leading exponents, shows, Object-Oriented Ontology rejects the idea of human specialness: the world, he states, is clearly not the world as manifest to humans. At the heart of this philosophy is the idea that objects - whether real, fictional, natural, artificial, human or non-human - are mutually autonomous. In this brilliant new introduction, Graham Harman lays out the history, ideas and impact of Object-Oriented Ontology, taking in everything from art and literature, politics and natural science along the way. Graham Harman is Distinguished Professor of Philosophy at SCI-Arc, Los Angeles. A key figure in the contemporary speculative realism movement in philosophy and for his development of the field of object-oriented ontology, he was named by Art Review magazine as one of the 100 most influential figures in international art.
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Author: Johan Redström

Publisher: MIT Press

ISBN: 0262341859

Category: Design

Page: 192

View: 3917

Tendencies toward "academization" of traditionally practice-based fields have forced design to articulate itself as an academic discipline, in theoretical terms. In this book, Johan Redström offers a new approach to theory development in design research--one that is driven by practice, experimentation, and making. Redström does not theorize from the outside, but explores the idea that, just as design research engages in the making of many different kinds of things, theory might well be one of those things it is making. Redström proposes that we consider theory not as stable and constant but as something unfolding -- something acted as much as articulated, inherently fluid and transitional. Redström describes three ways in which theory, in particular formulating basic definitions, is made through design: the use of combinations of fluid terms to articulate issues; the definition of more complex concepts through practice; and combining sets of definitions made through design into "programs." These are the building blocks for creating conceptual structures to support design. Design seems to thrive on the complexities arising from dichotomies: form and function, freedom and method, art and science. With his idea of transitional theory, Redström departs from the traditional academic imperative to pick a side -- theory or practice, art or science. Doing so, he opens up something like a design space for theory development within design research.
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Author: Carl DiSalvo

Publisher: Mit Press

ISBN: 9780262528221

Category:

Page: 168

View: 2259

In Adversarial Design, Carl DiSalvo examines the ways that technology design can provoke and engage the political. He describes a practice, which he terms "adversarial design," that uses the means and forms of design to challenge beliefs, values, and what is taken to be fact. It is not simply applying design to politics--attempting to improve governance for example, by redesigning ballots and polling places; it is implicitly contestational and strives to question conventional approaches to political issues. DiSalvo explores the political qualities and potentials of design by examining a series of projects that span design and art, engineering and computer science, agitprop and consumer products. He views these projects-- which include computational visualizations of networks of power and influence, therapy robots that shape sociability, and everyday objects embedded with microchips that enable users to circumvent surveillance--through the lens of agonism, a political theory that emphasizes contention as foundational to democracy. DiSalvo's illuminating analysis aims to provide design criticism with a new approach for thinking about the relationship between forms of political expression, computation as a medium, and the processes and products of design.
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Author: Bruce Sterling

Publisher: MIT Press (MA)

ISBN: 9780262195331

Category: Technology & Engineering

Page: 149

View: 7406

A guide to the next great wave of technology—an era of objects so programmable that they can be regarded as material instantiations of an immaterial system.
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A Memoir by Lady Trent

Author: Marie Brennan

Publisher: Macmillan

ISBN: 1429956313

Category: Fiction

Page: 336

View: 3355

Marie Brennan begins a thrilling new fantasy series in A Natural History of Dragons, combining adventure with the inquisitive spirit of the Victorian Age. You, dear reader, continue at your own risk. It is not for the faint of heart—no more so than the study of dragons itself. But such study offers rewards beyond compare: to stand in a dragon's presence, even for the briefest of moments—even at the risk of one's life—is a delight that, once experienced, can never be forgotten. . . . All the world, from Scirland to the farthest reaches of Eriga, know Isabella, Lady Trent, to be the world's preeminent dragon naturalist. She is the remarkable woman who brought the study of dragons out of the misty shadows of myth and misunderstanding into the clear light of modern science. But before she became the illustrious figure we know today, there was a bookish young woman whose passion for learning, natural history, and, yes, dragons defied the stifling conventions of her day. Here at last, in her own words, is the true story of a pioneering spirit who risked her reputation, her prospects, and her fragile flesh and bone to satisfy her scientific curiosity; of how she sought true love and happiness despite her lamentable eccentricities; and of her thrilling expedition to the perilous mountains of Vystrana, where she made the first of many historic discoveries that would change the world forever. "Saturated with the joy and urgency of discovery and scientific curiosity."—Publishers Weekly (starred review) on A Natural History of Dragons An NPR Best Book of 2013 The Lady Trent Memoirs 1. A Natural History of Dragons 2. The Tropic of Serpents 3. Voyage of the Basilisk 4. In the Labyrinth of Drakes 5. Within the Sanctuary of Wings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
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Ephemera on Speculative Arts

Author: Florian Cramer

Publisher: Nai Uitgevers Pub

ISBN: 9789462080317

Category: Art

Page: 263

View: 9230

Literature written in the style of computer code, electro-acoustic compositions with newly created sounds, but also subcultures with clearly identifiable manifestations, from Internet porn to neo-Nazis and anti-copyright activists: high-, low- and subculture have long been impossible to distinguish, including in the degree of their self-reference. Art and media criticism focuses mainly on the concepts, not on the objects themselves. In Anti-media, Florian Cramer shows, through a close reading of cultural expressions and analysis of media and art criticism, how these constantly refer to their tradition, language and medium while trying to subvert them.
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Marginal Notes on Innovation, Design, and Democracy

Author: Pelle Ehn,Elisabet M. Nilsson,Richard Topgaard

Publisher: MIT Press

ISBN: 0262027933

Category: Computers

Page: 392

View: 8816

Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future. This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots organizations, non-governmental organizations, and multi-ethnic working-class neighborhoods. These stories challenge the dominant perception of what constitutes successful innovations. They recount efforts at social innovation, opening the production process, challenging the creative class, and expanding the public sphere. The wide range of cases considered include a collective of immigrant women who perform collaborative services, the development of an open-hardware movement, grassroots journalism, and hip-hop performances on city buses. They point to the possibility of democratized innovation that goes beyond solo entrepreneurship and crowdsourcing in the service of corporations to include multiple futures imagined and made locally by often-marginalized publics. ContributorsMåns Adler, Erling Björgvinsson, Karin Book, David Cuartielles, Pelle Ehn, Anders Emilson, Per-Anders Hillgren, Mads Hobye, Michael Krona, Per Linde, Kristina Lindström, Sanna Marttila, Elisabet M. Nilsson, Anna Seravalli, Pernilla Severson, Åsa Ståhl, Lucy Suchman, Richard Topgaard, Laura Watts
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How Finance Made Civilization Possible

Author: William N Goetzmann

Publisher: Princeton University Press

ISBN: 1400888719

Category: Business & Economics

Page: 600

View: 8081

"[A] magnificent history of money and finance."--New York Times Book Review “Convincingly makes the case that finance is a change-maker of change-makers.”--Financial Times In the aftermath of recent financial crises, it's easy to see finance as a wrecking ball: something that destroys fortunes and jobs, and undermines governments and banks. In Money Changes Everything, leading financial historian William Goetzmann argues the exact opposite—that the development of finance has made the growth of civilizations possible. Goetzmann explains that finance is a time machine, a technology that allows us to move value forward and backward through time; and that this innovation has changed the very way we think about and plan for the future. He shows how finance was present at key moments in history: driving the invention of writing in ancient Mesopotamia, spurring the classical civilizations of Greece and Rome to become great empires, determining the rise and fall of dynasties in imperial China, and underwriting the trade expeditions that led Europeans to the New World. He also demonstrates how the apparatus we associate with a modern economy—stock markets, lines of credit, complex financial products, and international trade—were repeatedly developed, forgotten, and reinvented over the course of human history. Exploring the critical role of finance over the millennia, and around the world, Goetzmann details how wondrous financial technologies and institutions—money, bonds, banks, corporations, and more—have helped urban centers to expand and cultures to flourish. And it's not done reshaping our lives, as Goetzmann considers the challenges we face in the future, such as how to use the power of finance to care for an aging and expanding population. Money Changes Everything presents a fascinating look into the way that finance has steered the course of history.
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