Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs

Author: Steven Heller

Publisher: Skyhorse Publishing Inc.

ISBN: 1621536157

Category: Design

Page: 289

View: 6414

More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to Light All graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designers and design educators who want to enhance their teaching skills and learn how experienced instructors and professors teach varied tools and impart the knowledge needed to be a designer in the current environment. This second edition is newly revised to include more than thirty new syllabi by a wide range of professional teachers and teaching professionals who address the most current concerns of the graphic design industry, including product, strategic, entrepreneurial, and data design as well as the classic image, type, and layout disciplines. Some of the new syllabi included are: Expressive Typography Designer as Image Maker Emerging Media Production Branding Corporate Design Graphic Design and Visual Culture Impact! Design for Social Change And many more Beginning with first through fourth year of undergraduate courses and ending with a sampling of graduate school course options, Teaching Graphic Design, Second Edition, is the most comprehensive collection of courses for graphic designers of all levels.
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Author: Steven Heller

Publisher: Allworth

ISBN: 9781621536840

Category: Design

Page: 312

View: 2074

An Examination of the Practice Through the Years Teaching the history of graphic design cannot simply be outlined by dates nor confined by places, but is defined by concepts and philosophies, as well as those who made, make, and inspire them. Teaching Graphic Design History is the first collection of essays, syllabi, and guides for conveying the heritage of this unique practice, from traditional chronologies to eclectic themes as developed by today’s historians, designers, scholars, and documentarians. Long overlooked within the broader history of printing and typesetting, when graphic design’s artifacts finally became the subject of serious study, the historian had to determine what was worthy and on what the history of graphic design should focus: the makers or the artifacts, the content or the context, or all of the above. With the author’s distinct viewpoint and many exclusive contributions, Teaching Graphic Design History chronicles the customs and conventions of various cultures and societies and how they are seen through signs, symbols, and the artifacts designed for use in the public—and sometimes private—sphere. Areas of focus include: Social and political effects of graphic design Philosophical perspectives on design Evolution of branding Development of the graphic design profession Predictions for the future of the practice An examination of the concerted efforts, happy accidents, and key influences of the practice throughout the years, Teaching Graphic Design History is an illuminating resource for students, practitioners, and future teachers of the subject.
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A Guide to Curriculum and Pedagogy for College Design Faculty and Teachers Who Use Design in Their Classrooms

Author: Meredith Davis

Publisher: Skyhorse Publishing Inc.

ISBN: 1621535312

Category: Design

Page: 216

View: 4677

An Expertly Written Guidebook to Teaching Design at All Levels Teaching Design provides a practical foundation for teaching about and through design. The exploding interest in design and design thinking calls for qualified faculty members who are well prepared for a variety of institutional settings and content areas. While designers know their disciplines, they frequently lack experience in constructing responsive curricula and pedagogies for rapidly evolving professions. And while K-12 educators are trained for the classroom, their ability to transform teaching and learning through design is limited by a shortfall in professional literature. Davis's extensive experience in education offers a detailed path for the development of curricula. The book addresses writing objectives and learning outcomes that succeed in the counting-and-measuring culture of institutions but also meet the demands of a twenty-first-century education. An inventory of pedagogical strategies suggests approaches to learning that serve both college professors and K-12 teachers who want to actively engage students in critical and creative thinking. Sections on assessment make the case for performance-based activities that provide credible evidence of student learning. Davis also discusses the nature of contemporary problems and teaching strategies that are well matched to growing complexity, rapid technological change, and increased demand for interdisciplinary engagement. Examples in Teaching Design span the design disciplines and draw on Davis's experience in teaching seminars for college faculty, graduate courses for design students seeking academic careers, and workshops for K-12 teachers converting their classrooms into centers for innovation.
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Author: Steven Heller

Publisher: Skyhorse Publishing, Inc.

ISBN: 1621534936

Category: Design

Page: 380

View: 4685

Revised and updated, this compelling collection of essays, interviews, and course syllabi is the ideal tool to help teachers and students keep up in the rapidly changing field of graphic design. Top designers and educators talk theory, offer proposals, discuss a wide range of educational concerns—such as theory versus practice, art versus commerce, and classicism versus postmodernism—and consider topics such as emerging markets, shifts in conventions, global impact, and social innovation. Building on the foundation of the original book, the new essays address how graphic design has changed into an information-presenting, data-visualization, and storytelling field rooted in art and technology. The forward-thinking course syllabi are designed for the increasingly specialized needs of undergraduate and graduate students. Personal anecdotes from these designers about their own educations, their mentors, and their students make this an entertaining and illuminating idea book. The book features writing from: Lama Ajeenah, Roy R. Behrens, Andrew Blauvelt, Max Bruinsma, Chuck Byrne, Moira Cullen, Paula J. Curran, Louis Danziger, Liz Danzico, Meredith Davis, Sheila de Bretteville, Carla Diana, Johanna Drucker, Milton Glaser, Rob Giampietro, April Greiman, Sagi Haviv, Lorraine Justice, Jeffery Keedy, Julie Lasky, Warren Lehrer, Ellen Lupton, Victor Margolin, Andrea Marks, Katherine McCoy, Ellen McMahon, J. Abbott Miller, Sharyn O’Mara, Rick Poynor, Chris Pullman, Michael Rock, Katie Salen, Douglass Scott, Steven Skaggs, Virginia Smith, Kerri Steinberg, Gunnar Swanson, Ellen Mazur Thomson, Michael Vanderbyl, Veronique Vienne, Lorraine Wild, Richard Wilde, Judith Wilde, and Michael Worthington. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
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Principles and Practices

Author: Peter Claver Fine

Publisher: Bloomsbury Publishing

ISBN: 0857851160

Category: Design

Page: 256

View: 6192

There is little appreciation for what happens to graphic design artifacts after their useful life has ended. Sustainable Graphic Design outlines graphic design's relationship to production and consumption, demonstrating how designers can contribute solution-oriented responses to consumption, through tools and methodologies applicable to both education and practice. The book provides an overview of sustainable graphic design, based on global engagement with design's relationship to consumption, and features highly creative work inspired by complex issues and including studies of a variety of visual artifacts, the larger built environment and the very ordinary products of consumption. Presenting cutting-edge work in graphic design from practitioners, educators and students from North America, Northern Europe, Australia and the Far East, the book helps students visualize their future roles engaging with the field in response to ecological concerns, social justice and present systems of design by using extensive case studies of student work with step-by step instructions adapted for use by instructors.
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A Guide for Teachers

Author: Kevin Gatta

Publisher: Davis Publications

ISBN: 9780871922908

Category: Design

Page: 54

View: 6182

LEVEL: 6th form onwards. Unique in preserving a 'nuts and bolts' approach, this textbook allows you to provide an understanding of basic techniques as a precursor to creative exploration. Information on tools, techniques, layouts, typography, and more provide a comprehensive examination of graphic design. Features: innovative activities emphasise both technique and creativity; chronicles the history of graphic design; explores team and individual working environments; signature spreads from leading professionals personalise design; Examines careers and provides tips for creating an effective portfolio.
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Author: David Gardener

Publisher: Andrea Wilkinson

ISBN: 1492118443

Category:

Page: 200

View: 1031

The book The means by which we find our way: Observations on design looks at how graphic designers and educators navigate both the visual and the printed landscape. By the varied responses to similar visual design problems, personal reflections on design experiences and the consequent included essays, this book intends to provide a platform for learning and be a source for new collaborations and initiatives within the field of both design and design education.Including submissions from design educators from over twenty countries and representing over fifty institutions.Lisa M. Abendroth, Guido Alvarez, Jason Bader, Helena Barbosa, Jeff Barlow, Eric Benson, Jim Bryant, Audra Buck-Coleman, Kate Carlyle, Scott Carnz, Elisabeth Charman, Zhang Chen, Saeri Cho, Halim Choueiry, Jan Conradi, Chris Corneal, Stephanie Cunningham Rich, Gerry Derksen, Oscar Fernandez, Scott Fisk, Kenneth FitzGerald, Mara Jevera Fulmer, Gaby Esser-Hall, Dana Ezzell Gay, David Gardener, Peter Gilderdale, Carole Goodman, Gary M. Gowans, Matt Greenwell, Deb Hall, Montse Hernandez i Sala, Adrienne Hooker, Deborah Huelsbergen, Dora Isleifsdottir, Daniel Jasper, Gunta Kaza, Don Kline, Jennifer Kopping, Assaf Krebs, Ida Kumoji, Ana Llorente-Thurik, Philip Long, Wade Lough, Joyce Walsh Macario, Jackie Malcolm, Sarah McCoy, Terri McManus, Jennifer McKnight, Isabel Meirelles, Dario M. Muhafara, Leila Musfy, Nazli Eda Noyan, Mette Ohlendorff, Ms. Mervi Pakaste, Mookesh Patel, Luciano Perondi, Massimo Pitis, Jessica Ring, Eddy Roberts, Kelly Salchow, Carrie Lee Schwartz, Emre Senan, Silvia Sfligiotti, Allen Sheets, Valerie Sloan, Kent D. Smith, Julie Spivey, Edwin Utermohlen, Iris Utikal, William van Giessen, John H. Walker, Joyce Walsh Macario, Will Wang, Andrea Wilkinson, Hyla Willis, Ric Wilson, Nancy Wynn, Robert Dennis and Bonne Zabolotney
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Author: Meredith Davis

Publisher: N.A

ISBN: 9780500290491

Category: Commercial art

Page: 256

View: 9069

Meredith Davis draws on her many years' experience teaching graphic design students to explain complex theories with total clarity, encouraging readers to evaluate existing design work critically, and to use theoretical frameworks to enhance their own studio practice
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Grafikdesign in Österreich

Author: Nora Stögerer

Publisher: N.A

ISBN: 9783038630036

Category:

Page: 450

View: 7795

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An In-Depth Guide to Planning, Creating, and Producing Successful Design Projects

Author: Charles Conover

Publisher: John Wiley & Sons

ISBN: 9780471237235

Category: Architecture

Page: 240

View: 6579

A highly visual guide to designing for print media, from project inception to final production Packed with hundreds of informative, illustrated examples, Designing for Print demonstrates methods and techniques for creating top-quality print media projects. Carefully chosen real-world design exercises and problem-solving projects offer hands-on practice to help readers achieve strong designs. This easy-to-use guide presents software tricks and tips, along with discussions on scanning, output, and other issues related to digital design for print and electronic media. Up-to-date coverage includes useful skills for getting the most out of the latest technologies. Dozens of sidebars and step-by-step descriptions walk readers through the design process in the same order actual projects are implemented: Planning design Designing with type Designing with photographs Advanced typography Preparing images Illustrating effectively Putting it all together Designing for Print gives a peerless introduction to designing all types of print projects.
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Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs

Author: Marshall Arisman,Steven Heller

Publisher: Skyhorse Publishing, Inc.

ISBN: 1581158262

Category: Design

Page: 304

View: 4707

Teaching Illustration is a must-have for any college-level art instructor. Packed with a wealth of illustration course syllabi from leading art and design schools across the U.S. and Europe, it offers exciting ideas on topics from editorial illustration to animation, books, and the Internet. Each syllabus includes an introduction, course requirements, a weekly breakdown, suggestions for projects, and selected readings—a comprehensive array of topics, reading lists, and teaching tips for courses at all levels. For beginning educators seeking guidance or for veterans seeking new inspiration, Teaching Illustration is essential for the craft of teaching the next generation of illustrators. • Packed with sample syllabi—a must-have for art teachers and students • Detailed, concrete examples of how to create compelling, inspiring classes Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
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Best Practices for In-House Graphic Design Departments

Author: Peter L. Phillips

Publisher: Skyhorse Publishing, Inc.

ISBN: 1621534715

Category: Design

Page: 224

View: 3015

Corporations increasingly view graphic design as a core strategic business competency in a highly competitive climate, and they are challenging their in-house designers to supply far more than a service or support function. Their new role is to provide sound solutions to real-world business pressures. Managing Corporate Design addresses—head-on—these new challenges in a highly practical manner. Peter L. Phillips writes specifically to corporate in-house graphic design groups searching for positive, accessible methods to better establish their group as a core strategic business competency. This guide covers: Developing a framework Assessing the value you offer Recognizing the business role of design Communicating in a corporate language Gaining and forming business relationships Developing design briefs and approval presentations Managing and hiring staff Incorporating creativity Overcoming obstacles and moving forward! These fresh strategies and more provide actionable tools for helping corporate design teams meet the new business demands of today. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
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Inspiration von 50 Meistern ihres Fachs

Author: Steven Heller,Gail Anderson

Publisher: Stiebner Verlag GmbH

ISBN: 3830714351

Category: Architecture

Page: 128

View: 5388

Gutes Grafikdesign basiert neben eigenen Ideen und Kreativität auf Schlüsselelementen, die durchaus erlernt und trainiert werden können. Hierfür analysieren Steven Heller und Gail Anderson herausragende Arbeiten der weltweit renommiertesten Gestalter mit: Von Michael Bierut, Jan Tschichold, Anton Stankowski, Neville Brody und Jessica Hische über Fons Hickmann, Paul Rand und Stefan Sagmeister bis hin zu Seymour Chwast, Otl Aicher, Paul Sahre und Christopher Niemann – erstklassige Projekte von fünfzig Kreativen werden hinsichtlich Kreativität und Techniken beleuchtet. Wie lassen sich Informationen klarer visualisieren? Wie können Lösungen emotional aufgeladen werden? Schließlich bringen die Autoren Handwerk und Konzeption zusammen, erklären, wie sich die Form auf unterschiedliche Art und Weise um den Content schmiegen kann – humorvoll, typografisch oder aber mit dem Spiel von Perspektiven. Last, but not least widmet sich ein ausführliches Kapitel dem Storytelling. Ein umfassendes Arbeitsbuch also, das gerade Newcomer bestens durch ihre Ausbildung begleiten wird.
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Sustainable Graphic Design in Practice

Author: Eric Benson,Yvette Perullo

Publisher: CRC Press

ISBN: 1317424360

Category: Computers

Page: 156

View: 3322

Inspiration is everywhere when you stop to not just smell but watch the roses. Mother Nature’s interwoven relationships between all life can serve as a powerful model for graphic designers to create sustainable print and digital work. Design to Renourish is a book for the graphic design professional that helps to integrate sustainability into their workflow through a design process called systems thinking. This process asks the graphic designer to approach a design problem by being more informed and aware of and influenced by the impacts that material and vendor choices have on one another, the planet, and consequently on us. The book not only walks the reader through how to design with Mother Nature as a model, but also offers solutions to the real life challenges of working with the client to create sustainable work. Through ten case studies that feature interviews with international design teams who embrace a sustainable systems methodology, the reader will gain valuable insights on how to design to renourish and improve life on Earth.
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Creating New Habits on Purpose.

Author: Ryan Seslow

Publisher: Ryan Seslow

ISBN: N.A

Category:

Page: N.A

View: 4789

150 Ideas to Earn Income as an Artist & Graphic Designer is a digital guide to help you discover, create and take action on applying opportunities that are right under your nose. The book will help you identify your primary and secondary skill sets. You can easily record and apply the technique that promotes a fun 30 day case study exercise from anywhere. It also includes my personal case study of 150 ideas that you can apply today.
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A New Philosophy for Understanding Games

Author: Keith Burgun

Publisher: CRC Press

ISBN: 1466554207

Category: Computers

Page: 188

View: 6714

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
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Author: Philip B. Meggs,Alston W. Purvis

Publisher: John Wiley & Sons

ISBN: 1119136202

Category: Design

Page: 696

View: 2783

The bestselling graphic design reference, updated for the digital age Meggs' History of Graphic Design is the industry's unparalleled, award-winning reference. With over 1,400 high-quality images throughout, this visually stunning text guides you through a saga of artistic innovators, breakthrough technologies, and groundbreaking developments that define the graphic design field. The initial publication of this book was heralded as a publishing landmark, and author Philip B. Meggs is credited with significantly shaping the academic field of graphic design. Meggs presents compelling, comprehensive information enclosed in an exquisite visual format. The text includes classic topics such as the invention of writing and alphabets, the origins of printing and typography, and the advent of postmodern design. This new sixth edition has also been updated to provide: The latest key developments in web, multimedia, and interactive design Expanded coverage of design in Asia and the Middle East Emerging design trends and technologies Timelines framed in a broader historical context to help you better understand the evolution of contemporary graphic design Extensive ancillary materials including an instructor's manual, expanded image identification banks, flashcards, and quizzes You can't master a field without knowing the history. Meggs' History of Graphic Design presents an all-inclusive, visually spectacular arrangement of graphic design knowledge for students and professionals. Learn the milestones, developments, and pioneers of the trade so that you can shape the future.
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Author: Rob Huddleston

Publisher: John Wiley & Sons

ISBN: 1118036395

Category: Computers

Page: 368

View: 7960

The mechanics of Web design made easy for visual learners An effective Web site combines good graphic design principles with a functional user interface. This colorful, step-by-step guide shows visual learners how to plan, develop, and publish a site, all with easy-to-follow lessons. Each task is illustrated with screen shots accompanied by numbered steps. You’ll learn all the tools and techniques for creating great-looking Web sites that users will love. Good Web design incorporates basic graphic design principles as well as the techniques required to make a site easy to navigate and user-friendly Those who learn best when someone shows them how will quickly get up to speed with the full-color screen shots and step-by-step illustrations in this visual guide Covers planning a site, creating eye-popping content with popular Adobe tools, building in functionality with HTML and CSS, testing the site, taking it live, and keeping it up to date Companion Web site features code and design examples for experimentation If you find learning easier when someone shows you how to do something, you’ll quickly learn to build Web sites with Teach Yourself VISUALLY Web Design.
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