Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs

Author: Steven Heller

Publisher: Simon and Schuster

ISBN: 1621536157

Category: Design

Page: 999

View: 8399

More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to Light All graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designers and design educators who want to enhance their teaching skills and learn how experienced instructors and professors teach varied tools and impart the knowledge needed to be a designer in the current environment. This second edition is newly revised to include more than thirty new syllabi by a wide range of professional teachers and teaching professionals who address the most current concerns of the graphic design industry, including product, strategic, entrepreneurial, and data design as well as the classic image, type, and layout disciplines. Some of the new syllabi included are: Expressive Typography Designer as Image Maker Emerging Media Production Branding Corporate Design Graphic Design and Visual Culture Impact! Design for Social Change And many more Beginning with first through fourth year of undergraduate courses and ending with a sampling of graduate school course options, Teaching Graphic Design, Second Edition, is the most comprehensive collection of courses for graphic designers of all levels.
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Author: Steven Heller

Publisher: Simon and Schuster

ISBN: 1621536858

Category: Design

Page: 312

View: 9891

An Examination of the Practice Through the Years Teaching the history of graphic design cannot simply be outlined by dates nor confined by places, but is defined by concepts and philosophies, as well as those who made, make, and inspire them. Teaching Graphic Design History is the first collection of essays, syllabi, and guides for conveying the heritage of this unique practice, from traditional chronologies to eclectic themes as developed by today’s historians, designers, scholars, and documentarians. Long overlooked within the broader history of printing and typesetting, when graphic design’s artifacts finally became the subject of serious study, the historian had to determine what was worthy and on what the history of graphic design should focus: the makers or the artifacts, the content or the context, or all of the above. With the author’s distinct viewpoint and many exclusive contributions, Teaching Graphic Design History chronicles the customs and conventions of various cultures and societies and how they are seen through signs, symbols, and the artifacts designed for use in the public—and sometimes private—sphere. Areas of focus include: Social and political effects of graphic design Philosophical perspectives on design Evolution of branding Development of the graphic design profession Predictions for the future of the practice An examination of the concerted efforts, happy accidents, and key influences of the practice throughout the years, Teaching Graphic Design History is an illuminating resource for students, practitioners, and future teachers of the subject.
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Author: Steven Heller

Publisher: Simon and Schuster

ISBN: 1621534936

Category: Design

Page: 380

View: 9777

Revised and updated, this compelling collection of essays, interviews, and course syllabi is the ideal tool to help teachers and students keep up in the rapidly changing field of graphic design. Top designers and educators talk theory, offer proposals, discuss a wide range of educational concerns—such as theory versus practice, art versus commerce, and classicism versus postmodernism—and consider topics such as emerging markets, shifts in conventions, global impact, and social innovation. Building on the foundation of the original book, the new essays address how graphic design has changed into an information-presenting, data-visualization, and storytelling field rooted in art and technology. The forward-thinking course syllabi are designed for the increasingly specialized needs of undergraduate and graduate students. Personal anecdotes from these designers about their own educations, their mentors, and their students make this an entertaining and illuminating idea book. The book features writing from: Lama Ajeenah, Roy R. Behrens, Andrew Blauvelt, Max Bruinsma, Chuck Byrne, Moira Cullen, Paula J. Curran, Louis Danziger, Liz Danzico, Meredith Davis, Sheila de Bretteville, Carla Diana, Johanna Drucker, Milton Glaser, Rob Giampietro, April Greiman, Sagi Haviv, Lorraine Justice, Jeffery Keedy, Julie Lasky, Warren Lehrer, Ellen Lupton, Victor Margolin, Andrea Marks, Katherine McCoy, Ellen McMahon, J. Abbott Miller, Sharyn O’Mara, Rick Poynor, Chris Pullman, Michael Rock, Katie Salen, Douglass Scott, Steven Skaggs, Virginia Smith, Kerri Steinberg, Gunnar Swanson, Ellen Mazur Thomson, Michael Vanderbyl, Veronique Vienne, Lorraine Wild, Richard Wilde, Judith Wilde, and Michael Worthington. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
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Principles and Practices

Author: Peter Claver Fine

Publisher: Bloomsbury Publishing

ISBN: 1474277632

Category: Design

Page: 256

View: 2567

There is little appreciation for what happens to graphic design artifacts after their useful life has ended. Sustainable Graphic Design outlines graphic design's relationship to production and consumption, demonstrating how designers can contribute solution-oriented responses to consumption, through tools and methodologies applicable to both education and practice. The book provides an overview of sustainable graphic design, based on global engagement with design's relationship to consumption, and features highly creative work inspired by complex issues and including studies of a variety of visual artifacts, the larger built environment and the very ordinary products of consumption. Presenting cutting-edge work in graphic design from practitioners, educators and students from North America, Northern Europe, Australia and the Far East, the book helps students visualize their future roles engaging with the field in response to ecological concerns, social justice and present systems of design by using extensive case studies of student work with step-by step instructions adapted for use by instructors.
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Proceedings of the 2014 International Conference on Engineering Technology, Engineering Education and Engineering Management (ETEEEM 2014), Hong Kong, 15-16 November 2014

Author: Deyao Tan

Publisher: CRC Press

ISBN: 1315683156

Category: Technology & Engineering

Page: 1214

View: 3120

This volume contains papers presented at the International Conference on Engineering Technologies, Engineering Education and Engineering Management (ETEEEM 2014, Hong Kong, 15-16 November 2014). A wide variety of topics is included in the book: - Engineering Education - Education Engineering and Technology - Methods and Learning Mechanisms in Engineering Education Engineering Technologies - Mechanical and Materials Engineering - Financial Engineering - Energy and Environmental Engineering - Social Engineering - Information Engineering - Bioengineering and Chemical engineering Engineering Management - Decision Support System - Project and Quality Management - Human Resource Management The book will be of interest to academics and professionals in Engineering Technologies, Engineering Education and Engineering Management.
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A Guide for Teachers

Author: Kevin Gatta

Publisher: Davis Publications

ISBN: 9780871922908

Category: Design

Page: 54

View: 5412

LEVEL: 6th form onwards. Unique in preserving a 'nuts and bolts' approach, this textbook allows you to provide an understanding of basic techniques as a precursor to creative exploration. Information on tools, techniques, layouts, typography, and more provide a comprehensive examination of graphic design. Features: innovative activities emphasise both technique and creativity; chronicles the history of graphic design; explores team and individual working environments; signature spreads from leading professionals personalise design; Examines careers and provides tips for creating an effective portfolio.
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Author: David Gardener

Publisher: Andrea Wilkinson

ISBN: 1492118443

Category:

Page: 200

View: 8508

The book The means by which we find our way: Observations on design looks at how graphic designers and educators navigate both the visual and the printed landscape. By the varied responses to similar visual design problems, personal reflections on design experiences and the consequent included essays, this book intends to provide a platform for learning and be a source for new collaborations and initiatives within the field of both design and design education.Including submissions from design educators from over twenty countries and representing over fifty institutions.Lisa M. Abendroth, Guido Alvarez, Jason Bader, Helena Barbosa, Jeff Barlow, Eric Benson, Jim Bryant, Audra Buck-Coleman, Kate Carlyle, Scott Carnz, Elisabeth Charman, Zhang Chen, Saeri Cho, Halim Choueiry, Jan Conradi, Chris Corneal, Stephanie Cunningham Rich, Gerry Derksen, Oscar Fernandez, Scott Fisk, Kenneth FitzGerald, Mara Jevera Fulmer, Gaby Esser-Hall, Dana Ezzell Gay, David Gardener, Peter Gilderdale, Carole Goodman, Gary M. Gowans, Matt Greenwell, Deb Hall, Montse Hernandez i Sala, Adrienne Hooker, Deborah Huelsbergen, Dora Isleifsdottir, Daniel Jasper, Gunta Kaza, Don Kline, Jennifer Kopping, Assaf Krebs, Ida Kumoji, Ana Llorente-Thurik, Philip Long, Wade Lough, Joyce Walsh Macario, Jackie Malcolm, Sarah McCoy, Terri McManus, Jennifer McKnight, Isabel Meirelles, Dario M. Muhafara, Leila Musfy, Nazli Eda Noyan, Mette Ohlendorff, Ms. Mervi Pakaste, Mookesh Patel, Luciano Perondi, Massimo Pitis, Jessica Ring, Eddy Roberts, Kelly Salchow, Carrie Lee Schwartz, Emre Senan, Silvia Sfligiotti, Allen Sheets, Valerie Sloan, Kent D. Smith, Julie Spivey, Edwin Utermohlen, Iris Utikal, William van Giessen, John H. Walker, Joyce Walsh Macario, Will Wang, Andrea Wilkinson, Hyla Willis, Ric Wilson, Nancy Wynn, Robert Dennis and Bonne Zabolotney
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Sustainable Graphic Design in Practice

Author: Eric Benson,Yvette Perullo

Publisher: CRC Press

ISBN: 1317424360

Category: Computers

Page: 156

View: 9846

Inspiration is everywhere when you stop to not just smell but watch the roses. Mother Nature’s interwoven relationships between all life can serve as a powerful model for graphic designers to create sustainable print and digital work. Design to Renourish is a book for the graphic design professional that helps to integrate sustainability into their workflow through a design process called systems thinking. This process asks the graphic designer to approach a design problem by being more informed and aware of and influenced by the impacts that material and vendor choices have on one another, the planet, and consequently on us. The book not only walks the reader through how to design with Mother Nature as a model, but also offers solutions to the real life challenges of working with the client to create sustainable work. Through ten case studies that feature interviews with international design teams who embrace a sustainable systems methodology, the reader will gain valuable insights on how to design to renourish and improve life on Earth.
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An In-Depth Guide to Planning, Creating, and Producing Successful Design Projects

Author: Charles Conover

Publisher: John Wiley & Sons

ISBN: 9780471237235

Category: Architecture

Page: 240

View: 3333

A highly visual guide to designing for print media, from project inception to final production Packed with hundreds of informative, illustrated examples, Designing for Print demonstrates methods and techniques for creating top-quality print media projects. Carefully chosen real-world design exercises and problem-solving projects offer hands-on practice to help readers achieve strong designs. This easy-to-use guide presents software tricks and tips, along with discussions on scanning, output, and other issues related to digital design for print and electronic media. Up-to-date coverage includes useful skills for getting the most out of the latest technologies. Dozens of sidebars and step-by-step descriptions walk readers through the design process in the same order actual projects are implemented: Planning design Designing with type Designing with photographs Advanced typography Preparing images Illustrating effectively Putting it all together Designing for Print gives a peerless introduction to designing all types of print projects.
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Grafikdesign in Österreich

Author: Nora Stögerer

Publisher: N.A

ISBN: 9783038630036

Category:

Page: 450

View: 7064

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Author: Meredith Davis

Publisher: N.A

ISBN: 9780500290491

Category: Commercial art

Page: 256

View: 3739

Meredith Davis draws on her many years' experience teaching graphic design students to explain complex theories with total clarity, encouraging readers to evaluate existing design work critically, and to use theoretical frameworks to enhance their own studio practice
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Author: Robin Landa

Publisher: Cengage Learning

ISBN: 9780766813601

Category: Art

Page: 314

View: 4814

This book demystifies the design process by outlining a step-by-step procedure that readers can apply with confidence to solve their own design or advertising problems. The book also offers samples, guidance on effectively assessing designs, and much more.
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Creating New Habits on Purpose.

Author: Ryan Seslow

Publisher: Ryan Seslow

ISBN: N.A

Category:

Page: N.A

View: 2562

150 Ideas to Earn Income as an Artist & Graphic Designer is a digital guide to help you discover, create and take action on applying opportunities that are right under your nose. The book will help you identify your primary and secondary skill sets. You can easily record and apply the technique that promotes a fun 30 day case study exercise from anywhere. It also includes my personal case study of 150 ideas that you can apply today.
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A New Philosophy for Understanding Games

Author: Keith Burgun

Publisher: CRC Press

ISBN: 1466554207

Category: Computers

Page: 188

View: 1595

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
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Author: N.A

Publisher: N.A

ISBN: N.A

Category: Computer-assisted instruction

Page: N.A

View: 2929

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Author: Mark Smith

Publisher: Jones & Bartlett Publishers

ISBN: 1449613187

Category: Computers

Page: 464

View: 7281

Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.
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