Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs
Author: Michael Dooley,Steven Heller
Publisher: Simon and Schuster
How motion design is taught in more than 45 leading programs. * Detailed syllabi and descriptions of class projects and assignments * Go-to guide for professors and teachers planning their courses * Course plans from School of Visual Arts, Ohio State, Rochester Institute of Technology, many other top schools. This definitive study of motion design is essential reading for everyone teaching or studying design. Now, for the first time, authors Steven Heller and Michael Dooley present a comprehensive look at course offerings from more than 45 leading programs devoted to design, illustration, animation, and computer art. Taken together, they provide a close-up look at the principles and practices of 3D computer animation, character animation, pictorial background illustration, motion graphic design, interactive media, film design, and more, with class projects and syllabi from many of the most prestigious schools in the country. Organized in easy-to-use sections by year of study, this invaluable tool will be every graphic design educator’s go-to guide. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
Critical Perspectives and Professional Practice
Author: R. Brian Stone,Leah Wahlin
This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice. Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer. The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds.
Journal of Computer Engineering & Information Technology : Volume 6
September 25-26, 2017 Berlin, Germany Key Topics : Computer Graphics, Computer Graphics Applications, Computer Animation, Animation Industry, Modeling, Game Design & Development, Computer Vision & Pattern Recognition, Virtual, Augmented and Mixed Reality, Imaging and Image Processing, Visualization, Human-Computer Interaction, 3D Web Technology, Simulation, Gamification and Social Game Mechanics, Rendering, 3D Printing,
A Designer's Manual to Strategic Communication and Presentation
Author: Steven Heller
Publisher: Rockport Pub
"This is the first handbook for those designers who write and those writers who design. ... Some of the features are: Introduction to various forms of writing and research: trade journalism, scholarly discourse, criticism, general journalism, and business-to-business capability communications. How images can be visualized through words. How to express, analyze, and report on the issues and news of design practice. Turning information into strategic assets. Using library, online, primary and secondary sources, and more. Writing for magazines, blogs, papers, lectures, journals, books--and even press releases. How design, typography, and illustration supports writing."--Back cover.
A Practical Guide to Principles & Techniques
Author: Angie Taylor
Publisher: Taylor & Francis
Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.
Author: Edward Barrett,Deborah A. Levinson,Suzana Lisanti
Publisher: MIT Press
The book covers all aspects of teaching Web design, from optimal class size and classroom configuration to peer review of completed projects. It uses many examples from the Web design course taught by the authors at MIT.
Principles and Practice
Author: Jon S. Krasner
Publisher: Focal Press
Motion Graphic Design and Fine Art Animation teaches aesthetic visual concepts and practical techniques used by today's motion graphics and animation professionals. Its cutting-edge layout and rich visuals provide a comprehensive investigation of how images and type are choreographed over time and space, providing artistic inspiration and establishing a basis for individual creative development. Since the early 1900s, fine artists have embraced the power of animation in motion pictures. Since the late 1970s, graphic designers have explored motion in the televised medium. More recently, animation has become a powerful force in interactive digital media. Today, fine artists and graphic designers have the opportunity (and are often expected) to be animators, as well. Inspirational and informative, this book is intended for practicing artists, graphic designers, educators, and students who are new to the incredible world of animation both independently and commercially. This book offers an historical and critical overview of how animation has evolved as an artistic and commercial practice in film, television, and digital media. It also explores conceptual processes by which fine art animators and motion graphic designers develop creative ideas, and it investigates how aesthetic principles apply to animation. Jon Krasner offers a thorough investigation of common processes such as frame-by-frame animation, interpolation, and compositing. In addition, he explains how designers can approach progressive phenomena, such as motion and transition, and choreograph them to enhance artistic expression and conceptual impact. As film, television, and digital media introduce certain standards that must be honored during production, this book provides innovative solutions for overcoming the challenges often presented by these conventions. *Engage yourself in a technical and aesthetic investigation of 2D motion graphics for digital media design *Grow your understanding of timeless design concepts with a straightforward explanation that you can apply to future projects *See the rich, full-color illustrations of work by leading motion graphic designers and fine art animators *Play the DVD to view a full motion gallery of international creative work from studios and major designers of the 21st century, as well as interview clips with graphic design professionals
The Artist's Project Sourcebook
Author: Kent McQuilkin,Anne Powers
Publisher: Taylor & Francis
Category: Performing Arts
Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional, practical projects. Get the essential concepts and techniques without drowning in the technical complexities.
Animation, Visual Effects, and Motion Graphics Production for TV and Video
Author: Angie Taylor
Publisher: Focal Press
In this dynamic new text Angie Taylor provides a comprehensive guide to the fundamental workings of After Effects, explaining how to think creatively with the software, so that you can achieve the most unique and professional-looking results. Also included are lots of invaluable tips, tricks, ideas, animation rules, design and typography rules and details of other resources you will find useful. The free CD-ROM provides the necessary files to complete each tutorial in the book, as well as a plethora of free fonts, footage, plugins and demo software (including Adobe's After Effects 4.1 Tryout version). Readers are also encouraged to build their own, custom project, applying the techniques learned in each chapter, and completing the book with a totally unique piece of work. The associated website (www.angie.abel.co.uk/book.html) contains links to interesting related sites for up to date news, as well as inspirational work from other professional After Effects artists. If you are a designer already using After Effects and want to improve and reconfirm your working methods, brush up on your creative skills, and improve your graphic and animation techniques, or if you simply need to learn After Effects from scratch, then this is the book for you. FREE CROSS-PLATFORM CD-ROM INCLUDES: AFTER EFFECTS TEMPLATES EXTRAS FREE STUFF - FONTS - FOOTAGE - PLUGINS MOVIES SOFTWARE DEMOS (INCLUDES ADOBE AFTER EFFECTS 5.0 TRYOUT VERSION) TRAINING MATERIALS Unique book and CD package shows you how to get the best out of After Effects 5.0 Exclusive FREE password protected 5.5 tutorials covering various topics are available on the web when you purchase this book CD is a comprehensive resource with all the tools needed to complete the exercises in the book
Applied History and Aesthetics
Author: Jon Krasner
Publisher: Taylor & Francis
Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own work. Bring your work to the next level with a command of concepts that include: the language of traditional graphic design and how it can be combined with the dynamic visual language of cinema; pictorial design considerations including the relationships between images and type, hierarchy, form and composition; and, how motion is orchestrated and sequenced to enhance artistic expression and conceptual impact.
Author: Steven Heller
Publisher: Allworth Press
In this text, 25 designers and educators examine how graphic design is taught,earned and practised. In interviews with ten successful designers,ncluding Milton Glaser, Jessica Helford, Paula Scher, Michael Bierut andavid Carson, the author attempts to discover how they acquired theirnowledge of design and how they have translated it into practice in theirareers. The book presents model design-education curricula for bothndergraduate and graduate levels.
Author: Brennon Williams
Publisher: Pearson Education
Microsoft Expression Blend Unleashed is about learning a new tool for designers, but also learning a new mindset for developers. Expression Blend enables the delivery of rich interactive applications, for the web as well as the desktop, allowing you to take graphical assets and blend them with functional .NET code through the power of XAML and the WPF platform. Microsoft Expression Blend Unleashed also features a C# Primer, introducing designers to the .NET Framework. .NET allows the reader to extend the functionality of many of the WPF elements used in Expression Blend. The most important concept for the reader to grasp is that Blend and Visual Studio together are about facilitating the kind of user experience everyone wants from the applications they use. This book will give you the skill set whether you are a designer or developer; from there, you just need to use a little imagination. Detailed information on how to… Design and develop WPF applications Use Blend’s animation workflows Design and implement WPF template types Create and manage Resource Dictionaries Master WPF Style templates Handle control events Understand advanced control properties in XAML/Blend/C# Create customized controls through inheritance Understand the fundamentals of XAML-based design and development Implement effective XML, CLR Data binding, and XAML template binding Extend XAML functionality with C# code Implement video and audio in your applications Use Blend as part of your designer/developer workflow
Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials
Author: Ruth C. Clark,Chopeta Lyons
Publisher: John Wiley & Sons
Are you getting the most learning value from visuals? Thoroughly revised and updated, Graphics for Learning is the second edition of the bestselling book that summarizes the guidelines for the best use of graphics for instructional materials, including multimedia, texts, working aids, and slides. The guidelines are based on the most current empirical scientific research and are illustrated with a wealth of examples from diverse training materials. The authors show how to plan illustrations for various types of content, including facts, concepts, processes, procedures, and principles. The book also discusses technical and environmental factors that will influence how instructional professionals can apply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitive research on learning to graphics and instructional design. Here it is! Ruth Clark and Chopeta Lyons not only explain how to make graphics work—they've created a very interesting read, full of useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphic communicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the larger context of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics for Learning and assistant professor, University of Northern Colorado