Author: Editors of Phaidon
Publisher: Phaidon Press
Discover 500 of the most innovative, influential, and enduring products from the last five centuries in one compact and highly collectable volume. The Design Book presents iconic pieces by Le Corbusier, Philippe Starck, the Eames, and the Apple design team, alongside classic objects such as the paper clip, the hurricane lantern, and the martini glass. Each entry pairs an image with a descriptive caption, providing accessible information about the product, designer, manufacturer, and history. Take an extraordinary journey through the objects that have improved our functionality, shaping our society and culture today.
How to Solve Big Problems and Test New Ideas in Just Five Days
Author: Jake Knapp,John Zeratsky,Braden Kowitz
Publisher: Simon and Schuster
Category: Business & Economics
From three design partners at Google Ventures, a unique five-day process--called the sprint--for solving tough problems using design, prototyping, and testing ideas with customers.
Essays from a Computer Scientist
Author: Frederick P. Brooks Jr.
Publisher: Pearson Education
Making Sense of Design Effective design is at the heart of everything from software development to engineering to architecture. But what do we really know about the design process? What leads to effective, elegant designs? The Design of Design addresses these questions. These new essays by Fred Brooks contain extraordinary insights for designers in every discipline. Brooks pinpoints constants inherent in all design projects and uncovers processes and patterns likely to lead to excellence. Drawing on conversations with dozens of exceptional designers, as well as his own experiences in several design domains, Brooks observes that bold design decisions lead to better outcomes. The author tracks the evolution of the design process, treats collaborative and distributed design, and illuminates what makes a truly great designer. He examines the nuts and bolts of design processes, including budget constraints of many kinds, aesthetics, design empiricism, and tools, and grounds this discussion in his own real-world examples—case studies ranging from home construction to IBM’s Operating System/360. Throughout, Brooks reveals keys to success that every designer, design project manager, and design researcher should know.
A Step-by-Step Project Guide
Author: Jeanne Liedtka,Tim Ogilvie,Rachel Brozenske
Publisher: Columbia University Press
Category: Business & Economics
In Designing for Growth: A Design Thinking Tool Kit for Managers (D4G), Jeanne Liedtka and Tim Ogilvie showed how design can boost innovation and drive growth. In this companion guide, also suitable as a stand-alone project workbook, the authors provide a step-by-step framework for applying the D4G toolkit and process to a particular project, systematically explaining how to address the four key questions of their design thinking approach. The field book maps the flow of the design process within the context of a specific project and reminds readers of key D4G takeaways as they work. The text helps readers identify an opportunity, draft a design brief, conduct research, establish design criteria, brainstorm, develop concepts, create napkin pitches, make prototypes, solicit feedback from stakeholders, and run learning launches. The workbook demystifies tools that have traditionally been the domain of designers—from direct observation to journey mapping, storytelling, and storyboarding—that power the design thinking process and help businesses align around a project to realize its full potential.
Author: Donald A. Norman
Category: Human engineering
Even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The book presents examples aplenty, among them, the VCR, computer, and office telephone, all models of how not to design for people. But good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. But the designer must care. The author is a world-famous psychologist and pioneer in the application of cognitive science. His aim is to raise the consciousness of both consumers and designers to the delights of products that are easy to use and understand.
Author: Grace Bonney
Publisher: Artisan Books
Category: House & Home
The long-awaited home décor bible by the beloved design blogger “Thank you,” wrote a reader to Design*Sponge creator Grace Bonney, “for teaching me that houses don’t have to be frumpy and formal. They don’t have to be matchy-matchy or rigidly modern.” They can just be comfy and unique and reflect who you are, no matter how small your budget or space. That reader is one of the 75,000 unique daily visitors to Design*Sponge, who make it the most popular design site on the web. The site receives 250,000 pageviews every day and has 150,000 RSS subscribers and 280,000 followers on Twitter. Design*Sponge fans have been yearning for the ultimate design manual from their guru, Grace, and she has finally delivered with this definitive guide, which includes: • Home tours of 70 real-life interiors featuring artists and designers • Fifty DIY projects, with detailed instructions for personalizing your space • Step-by-step tutorials on everything from stripping and painting furniture to hanging wallpaper and doing your own upholstery • Fifty Before & After makeovers submitted by readers of Design*Sponge—real people with limited time and realistic budgets • Essential tips on modern flower arranging, with 20 arrangements With over 700 color photos and illustrations and projects that are customizable, relatable, and affordable, this is the democratizing design book everyone has been waiting for.
Design and Typographic Principles for the Visual Novice
Author: Robin Williams
Publisher: Pearson Education
A lot has happened in the world of digital design since the first edition of this title was published, but one thing remains true: There is an ever-growing number of people attempting to design everything from newsletters to advertisements with no formal training. This book is the one place they can turn to find quick, non-intimidating, excellent design help from trusted design instructor Robin Williams. This revised and expanded classic includes a new chapter on designing with type, more quizzes and exercises, updated projects, and new visual and typographic examples that give the book a fresh, modern look. In The Non-Designer's Design Book, 4th Edition, Robin turns her attention to the basic principles that govern good design. Perfect for beginners, Robin boils great design into four easy-to-master principles: contrast, repetition, alignment, and proximity (C.R.A.P.!). Readers who follow her clearly explained concepts will produce more sophisticated and professional work immediately. Humor-infused, jargon-free prose interspersed with design exercises, quizzes, and illustrations make learning a snap–which is just what audiences have come to expect from this bestselling author.
How the Material World Shapes Independent Kids
Author: Alexandra Lange
Publisher: Bloomsbury Publishing USA
Category: Family & Relationships
From building blocks to city blocks, an eye-opening exploration of how children's playthings and physical surroundings affect their development. Parents obsess over their children's playdates, kindergarten curriculum, and every bump and bruise, but the toys, classrooms, playgrounds, and neighborhoods little ones engage with are just as important. These objects and spaces encode decades, even centuries of changing ideas about what makes for good child-rearing--and what does not. Do you choose wooden toys, or plastic, or, increasingly, digital? What do youngsters lose when seesaws are deemed too dangerous and slides are designed primarily for safety? How can the built environment help children cultivate self-reliance? In these debates, parents, educators, and kids themselves are often caught in the middle. Now, prominent design critic Alexandra Lange reveals the surprising histories behind the human-made elements of our children's pint-size landscape. Her fascinating investigation shows how the seemingly innocuous universe of stuff affects kids' behavior, values, and health, often in subtle ways. And she reveals how years of decisions by toymakers, architects, and urban planners have helped--and hindered--American youngsters' journeys toward independence. Seen through Lange's eyes, everything from the sandbox to the street becomes vibrant with buried meaning. The Design of Childhood will change the way you view your children's world--and your own.
A Guide Book for Designers
Author: Can Akdeniz
Publisher: Business Hacker Books
Design is a growing and important field these days. Of course, in order excel as a designer, you need to be deeply in touch with your creativity. Being a designer involves looking at something a different way from how everyone else looks at it. But just how do you learn to do that? And what do you know when you're a creative person, but your creative juices just aren't flowing? That's where the advice of The Design Book: A Guide Book for Designers comes in. A Design Book is actually a two-volume collection including two very popular books on creativity and innovation by acclaimed business author Can Akdeniz. The set includes Go Nuts: The Art of Creativity and Innovation and Kill the Normal: The Secrets of Revolutionary Designs.
Revised and Expanded Edition
Author: Don Norman
Publisher: Basic Books
Category: Business & Economics
The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.
The Design Book
Publisher: Rizzoli Publications
Category: Fiat 500 automobile
"A visual celebration of the iconic car of Italy's fashionable dolce vita boom years. The Fiat 500, which began production in 1957, is the iconic car of Italy's free-spirited boom years, when Italian films, fashion, and design took the world by storm. The car remains immortalized in America's imagination and is much sought after by collectors and anyone with a nostalgic love for la dolce vita. This book celebrates the 500 for both its groundbreaking design and its role as a pop-culture icon. Despite its diminutive size, it proved to be enormously practical and popular. It was an instant hit with the Cinecitta movie stars as well as with American tourists absorbing Italy's local color. The book features an array of vintage images of the 500, including film stills, paparazzi shots, and advertising, in addition to more serious chapters on design. The publication of this handsome tribute volume is timed with Fiat's release in the United States of its updated version of the car for the twenty-first century, the Fiat Nuova 500"--Publisher's description.
1,000 New Designs for the Home and Where to Find Them
Author: Jennifer Hudson
Publisher: Laurence King Publishing
The Design Book brings together the best in contemporary design for the home, presenting a huge range of striking new products: tables and chairs, sofas and beds, storage, kitchens and bathrooms, tableware, textiles and surfaces, lighting, electronics, and more. In-depth interviews with twelve key designers explore pivotal projects and approaches to design Web addresses of designers and manufacturers are given for every object, along with full captions and color illustrations, making every design easy to source.
Find It, Design It, Love It!
Author: Amelia Rozas
This book is a start-to-finish guide that prepares you for everything you Acclaimed interior designer and architect, Amelia Rozas, carefully walks the reader through the most important aspects of making the biggest purchase of your life. Her expert resources at your fingertips, Amelia helps you make all of the right decisions – for you and your family. To start off, this book drills down the information your head is filled with and focuses on what’s most important – how to find the place of your dreams and how to buy it. The author makes this complicated process simple and step-by-step tells you how to come out on top. The Home Buyer’s Guide: Find It, Design It, Love It covers all of the bases, including lighting, color selection, furniture placement, room purpose and functionality – and the housewarming party to celebrate it all!
A Blueprint for School Improvement
Author: Nancy J. Mooney,Ann T. Mausbach
"This is our THIRD school improvement plan! Why aren't we seeing any results?" "We have all of this data, but we don't know what to do with it!" "What does this workshop have to do with the goals we set for our school? Many of today's school leaders have all the latest tools, techniques, and programs for school improvement. Unfortunately, some leaders fail to create real, sustainable results for their schools because they use one or two "flavor-of-the-month" strategies without connecting all the pieces together for real improvement. In Align the Design: A Blueprint for School Improvement, Nancy J. Mooney and Ann T. Mausbach emphasize the importance of coordinating essential school improvement processes to increase staff capacity, improve student achievement, and develop effective schools. The authors show school leaders how to use "power tools" to *Develop effective curriculum *Make the most of their school's data *Create successful school improvement plans *Implement valuable professional development sessions and workshops *Use efficient supervisory techniques *Foster leadership for school improvement Each chapter includes personal reflections from the authors and lists of touchstone texts that have inspired their efforts. At a time when school leaders are trying to translate urgent calls for higher achievement into actions that work, Align the Designprovides expert guidance and practical tools that will help educators work more purposefully together to create better schools for their students.
How Ordinary People Create Extraordinary Products
Author: Jonathan M. Cagan,Craig M. Vogel,Peter Boatwright
Publisher: Pearson Prentice Hall
Category: Business & Economics
The iPod is a harbinger of a revolution in product design: innovation that targets customer emotion, self-image, and fantasy, not just product function. Read the hidden stories behind BodyMedia's SenseWear body monitor, Herman Miller's Mirra Chair, Swiffer's mops, OXO's potato peelers, Adidas' intelligent shoes, the new Ford F-150 pickup truck, and many other winning innovations. Meet the innovators, learning how they inspire and motivate their people, as they shepherd their visions through corporate bureaucracy to profitable reality. The authors deconstruct the entire process of design innovation, showing how it really works, and how today's smartest companies are innovating more effectively than ever before.
Author: Penny Sparke
Publisher: Overlook Books
Revealing how design gives our life meaning and helps us understand what it is to be human, 'The Genius of Design' examines design both as a process and as a product.
Studies in Proportion and Composition
Author: Kimberly Elam
Publisher: Princeton Architectural Press
This work takes a close look at a broad range of 20th-century examples of design, architecture and illustration, revealing underlying geometric structures in their compositions.
Author: R. S. Grey
Publisher: Createspace Independent Pub
Cameron Heart is confident she will get a job with Grayson Cole, her older sister's friend and owner of a prestigious architecture firm, but never expects to fall in love with her new boss -- or for the feelings to be mutual.
The Impact of Bad Product Design and How to Fix It
Author: Jonathan Shariat,Cynthia Savard Saucier
Publisher: "O'Reilly Media, Inc."
Bad design is everywhere, and its cost is much higher than we think. In this thought-provoking book, authors Jonathan Shariat and Cynthia Savard Saucier explain how poorly designed products can anger, sadden, exclude, and even kill people who use them. The designers responsible certainly didn’t intend harm, so what can you do to avoid making similar mistakes? Tragic Design examines real case studies that show how certain design choices adversely affected users, and includes in-depth interviews with authorities in the design industry. Pick up this book and learn how you can be an agent of change in the design community and at your company. You’ll explore: Designs that can kill, including the bad interface that doomed a young cancer patient Designs that anger, through impolite technology and dark patterns How design can inadvertently cause emotional pain Designs that exclude people through lack of accessibility, diversity, and justice How to advocate for ethical design when it isn’t easy to do so Tools and techniques that can help you avoid harmful design decisions Inspiring professionals who use design to improve our world