Author: Editors of Phaidon

Publisher: Phaidon Press

ISBN: 9780714865799

Category: Art

Page: 511

View: 3897

Discover 500 of the most innovative, influential, and enduring products from the last five centuries in one compact and highly collectable volume. The Design Book presents iconic pieces by Le Corbusier, Philippe Starck, the Eames, and the Apple design team, alongside classic objects such as the paper clip, the hurricane lantern, and the martini glass. Each entry pairs an image with a descriptive caption, providing accessible information about the product, designer, manufacturer, and history. Take an extraordinary journey through the objects that have improved our functionality, shaping our society and culture today.
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A Guide Book for Designers

Author: Can Akdeniz

Publisher: Business Hacker Books

ISBN: 1500156655

Category: Design

Page: 310

View: 5094

Design is a growing and important field these days. Of course, in order excel as a designer, you need to be deeply in touch with your creativity. Being a designer involves looking at something a different way from how everyone else looks at it. But just how do you learn to do that? And what do you know when you're a creative person, but your creative juices just aren't flowing? That's where the advice of The Design Book: A Guide Book for Designers comes in. A Design Book is actually a two-volume collection including two very popular books on creativity and innovation by acclaimed business author Can Akdeniz. The set includes Go Nuts: The Art of Creativity and Innovation and Kill the Normal: The Secrets of Revolutionary Designs.
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Psychologie und Design der alltäglichen Dinge

Author: Norman Don

Publisher: Vahlen

ISBN: 3800648105

Category: Business & Economics

Page: 320

View: 6994

Apple, Audi, Braun oder Samsung machen es vor: Gutes Design ist heute eine kritische Voraussetzung für erfolgreiche Produkte. Dieser Klassiker beschreibt die fundamentalen Prinzipien, um Dinge des täglichen Gebrauchs umzuwandeln in unterhaltsame und zufriedenstellende Produkte. Don Norman fordert ein Zusammenspiel von Mensch und Technologie mit dem Ziel, dass Designer und Produktentwickler die Bedürfnisse, Fähigkeiten und Handlungsweisen der Nutzer in den Vordergrund stellen und Designs an diesen angepasst werden. The Design of Everyday Things ist eine informative und spannende Einführung für Designer, Marketer, Produktentwickler und für alle an gutem Design interessierten Menschen. Zum Autor Don Norman ist emeritierter Professor für Kognitionswissenschaften. Er lehrte an der University of California in San Diego und der Northwest University in Illinois. Mitte der Neunzigerjahre leitete Don Norman die Advanced Technology Group bei Apple. Dort prägte er den Begriff der User Experience, um über die reine Benutzbarkeit hinaus eine ganzheitliche Erfahrung der Anwender im Umgang mit Technik in den Vordergrund zu stellen. Norman ist Mitbegründer der Beratungsfirma Nielsen Norman Group und hat unter anderem Autohersteller von BMW bis Toyota beraten. „Keiner kommt an Don Norman vorbei, wenn es um Fragen zu einem Design geht, das sich am Menschen orientiert.“ Brand Eins 7/2013 „Design ist einer der wichtigsten Wettbewerbsvorteile. Dieses Buch macht Spaß zu lesen und ist von größter Bedeutung.” Tom Peters, Co-Autor von „Auf der Suche nach Spitzenleistungen“
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Wie man in nur fünf Tagen neue Ideen testet und Probleme löst

Author: Jake Knapp,Braden Kowitz,John Zeratsky

Publisher: Redline Wirtschaft

ISBN: 3864149061

Category: Business & Economics

Page: 256

View: 3586

Unternehmer, Gründer und Teams stehen täglich vor der Herausforderung: Womit soll man zuerst anfangen, worauf sich am meisten fokussieren? Und wie viele Diskussionen und Meetings sind nötig, bevor man ganz sicher die garantiert richtige Lösung hat? Die Folge ist, dass allzu oft das Projekt auf der Stelle tritt und man überhaupt nicht vorwärtskommt. Dafür gibt es eine geniale Lösung: Sprint. Die ist ein einzigartiger, innovativer und narrensicherer Prozess, mit dem sich die härtesten Probleme in nur fünf Tagen lösen lassen – von Montag bis Freitag. Der Entwickler Jake Knapp entwarf diesen Prozess bei und für Google, wo er seither in allen Bereichen genutzt wird. Zusammen mit John Zeratsky und Braden Kowitz hat er darüber hinaus bereits mehr als 100 Sprints in Firmen aus unterschiedlichen Bereichen durchgeführt. Der Sprint-Prozess bietet praktische Hilfe für Unternehmen aller Größen, vom kleinen Start-up bis hin zum Fortune-100-Unternehmen. Die Methode ist auch für alle anderen bewährt, die vor einem großen Problem stehen, schnell eine Idee testen oder einfach eine Möglichkeit schnell ergreifen wollen.
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Find It, Design It, Love It!

Author: Amelia Rozas

Publisher: BookBaby

ISBN: 0615673775

Category: Architecture

Page: 70

View: 4189

This book is a start-to-finish guide that prepares you for everything you Acclaimed interior designer and architect, Amelia Rozas, carefully walks the reader through the most important aspects of making the biggest purchase of your life. Her expert resources at your fingertips, Amelia helps you make all of the right decisions – for you and your family. To start off, this book drills down the information your head is filled with and focuses on what’s most important – how to find the place of your dreams and how to buy it. The author makes this complicated process simple and step-by-step tells you how to come out on top. The Home Buyer’s Guide: Find It, Design It, Love It covers all of the bases, including lighting, color selection, furniture placement, room purpose and functionality – and the housewarming party to celebrate it all!
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Studies in Proportion and Composition

Author: Kimberly Elam

Publisher: Princeton Architectural Press

ISBN: 9781568982496

Category: Design

Page: 107

View: 5542

This work takes a close look at a broad range of 20th-century examples of design, architecture and illustration, revealing underlying geometric structures in their compositions.
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Bessere Games konzipieren und entwickeln

Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958452841

Category: Computers

Page: 680

View: 1520

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können
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1,000 New Designs for the Home and Where to Find Them

Author: Jennifer Hudson

Publisher: Laurence King Publishing

ISBN: 9781780670997

Category: Design

Page: 320

View: 8608

The Design Book brings together the best in contemporary design for the home, presenting a huge range of striking new products: tables and chairs, sofas and beds, storage, kitchens and bathrooms, tableware, textiles and surfaces, lighting, electronics, and more. In-depth interviews with twelve key designers explore pivotal projects and approaches to design Web addresses of designers and manufacturers are given for every object, along with full captions and color illustrations, making every design easy to source.
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The Design Book

Author: Fiat

Publisher: Rizzoli Publications

ISBN: 0847847535

Category: Fiat 500 automobile

Page: 144

View: 6715

"A visual celebration of the iconic car of Italy's fashionable dolce vita boom years. The Fiat 500, which began production in 1957, is the iconic car of Italy's free-spirited boom years, when Italian films, fashion, and design took the world by storm. The car remains immortalized in America's imagination and is much sought after by collectors and anyone with a nostalgic love for la dolce vita. This book celebrates the 500 for both its groundbreaking design and its role as a pop-culture icon. Despite its diminutive size, it proved to be enormously practical and popular. It was an instant hit with the Cinecitta movie stars as well as with American tourists absorbing Italy's local color. The book features an array of vintage images of the 500, including film stills, paparazzi shots, and advertising, in addition to more serious chapters on design. The publication of this handsome tribute volume is timed with Fiat's release in the United States of its updated version of the car for the twenty-first century, the Fiat Nuova 500"--Publisher's description.
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125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions,

Author: William Lidwell,Kritina Holden,Jill Butler

Publisher: Rockport Publishers

ISBN: 1610580656

Category: Design

Page: 272

View: 2055

Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now. Universal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20” rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
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Author: Glenn Parsons

Publisher: John Wiley & Sons

ISBN: 150950219X

Category: Philosophy

Page: 176

View: 536

The Philosophy of Design is an introduction to the fundamental philosophical issues raised by the contemporary practice of design. The first book to systematically examine design from the perspective of contemporary philosophy, it offers a broad perspective, ranging across key philosophical areas such as aesthetics, epistemology, metaphysics and ethics. The first part of the book explores central issues about the nature of design and its products, and the rationality of design methods. A central theme is that Modernist ideas, such as those offered by Loos and Gropius, provide important responses to these philosophical issues. In the second part of the book, these Modernist ideas serve as touchstones in the exploration of key issues for design, including: the place of aesthetics in design; design's relation to personal expression; the meaning of function; and design's relation to consumerism. The social responsibility of designers, and the impact of design practice on ethical reasoning are also discussed. Written in an accessible style, The Philosophy of Design presents a new perspective on design and a provocative reassessment of the Modernist legacy. It will engage students and designers with current philosophical debates, helping them to bring into clearer focus the meaning of contemporary design, and its unique challenges and possibilities.
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Why Design Thinking is the Next Competitive Advantage

Author: Roger L. Martin

Publisher: Harvard Business Press

ISBN: 1422177807

Category: Business & Economics

Page: 191

View: 1811

Most companies today have innovation envy. Many make genuine efforts to be innovative: they spend on R&D, bring in creative designers, hire innovation consultants; but they still get disappointing results. Roger Martin argues that to innovate and win, companies need 'design thinking'.
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Author: Glegg,Gordon Lindsay Glegg

Publisher: N.A

ISBN: N.A

Category: Technology & Engineering

Page: 93

View: 9286

How does an inventor set about designing a piece of machinery to make a particular product? Are they any basic principles to guide him? Glegg believes that there are and, in his short book, draws on his own wide-ranging experience as an inventor, consulting engineer, company director and university lecturer, to define them. Most books on engineering design are concerned with either mathematical analysis or some individual technique related to a narrow field. This book is neither: it defines the general laws which underlie all creative design, from the philosophy and psychology of inventiveness to the point at which an invention is commercially exploited. It thus cuts across the frontiers of specialised studies and specialised industries. Glegg finds engineering fun and feels that learning about it need not be dull. His book, with many illustrations from the battleground of industry, is both entertaining and profitable reading for engineering designers of the future and for those in general management responsible for design departments.
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Author: Peter Tregenza,David Loe

Publisher: Taylor & Francis

ISBN: 1135819785

Category: Architecture

Page: 176

View: 3083

Written primarily for the practising designer, The Design of Lighting brings together in one volume all that the practitioner is likely to need. The authors combine a technical introduction to lighting and colour theory with a guide to design concepts and criteria, to create a comprehensive source book for architects and designers on interior lighting design.
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Author: Batya Friedman

Publisher: Cambridge University Press

ISBN: 9781575860817

Category: Computers

Page: 320

View: 9043

This volume presents the latest findings on human values - including accountability, privacy, autonomy, and respect for person - with relation to the computer systems that we build and how we choose to use them.
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Australian Home Designs Book of Plans

Author: australianfloorplans.com

Publisher: Australian Floor Plans

ISBN: N.A

Category:

Page: N.A

View: 2670

Our concept One Level House Designs will help you create the dream home you are after. Our Distinctive 1 level House Plans are here to help you with your own ideas and layouts. Stunning 1 level Home Designs Large & small 1 Level House plans Australian & International Designs Home plans for all types of land Instant Download Optional Construction Plans Free Quote to make Plan Changes Great Building Tips Included ----------------------------------------------------- Our House plans are beautiful & affordable Conceptual designs from leading designers Feng Shui help with design tips No need to worry about breaching copyright Make changes to the design optional Instant Download - Digital Book all computers
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Author: Kimberly Elam

Publisher: Princeton Architectural Press

ISBN: 9781568985848

Category: Architecture

Page: 107

View: 6430

Kimberly Elam fA1/4hrt den Leser auf eine geometrische Reise und gibt Einsicht in den Designprozess, indem sie visuelle Beziehungen untersucht, die sowohl auf mathematischen Prinzipien als auch auf grundlegenden Eigenschaften des Lebens basieren. Elams ErklArungen machen die mathematischen Beziehungen, die sich hinter diesen Designs verbergen, offensichtlich, und ihre EinfA1/4hrung in die Technik der visuellen Analyse macht dieses Buch zu einer unerlAsslichen Hilfe fA1/4r jeden, der grafisch arbeitet. Die Autorin behandelt dabei nicht nur die klassischen Proportionierungssysteme wie den Goldenen Schnitt und wurzelbasierte Rechtecke, sondern auch weniger bekannte Systeme wie z.B. die Fibonaccifolge.
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How to Design Instruction Like a Pro

Author: Connie Malamed

Publisher: John Wiley & Sons

ISBN: 1118863569

Category: Business & Economics

Page: 260

View: 2786

Enhance learners' interest and understanding with visual design for instructional and information products No matter what medium you use to deliver content, if the visual design fails, the experience falls flat. Meaningful graphics and a compelling visual design supercharge instruction, training, and presentations, but this isn't easy to accomplish. Now you can conquer your design fears and knowledge gaps with Visual Design Solutions: a resource for learning professionals seeking to raise the bar on their graphics and visual design skills. This informal and friendly book guides you through the process and principles used by professional graphic designers. It also presents creative solutions and examples that you can start using right away. Anyone who envisions, designs, or creates instructional or informational graphics will benefit from the design strategies laid out in this comprehensive resource. Written by Connie Malamed, an art educator and instructional designer, this book will help you tap into your creativity, design with intention, and produce polished work. Whereas most graphic design books focus on logos, packaging, and brochures, Visual Design Solutions focuses on eLearning, presentations, and performance support. Visual Design Solutions includes practical guidelines for making smart design choices, ways to create professional-looking products, and principles for successful graphics that facilitate learning. Ideal for instructional designers, trainers, presenters, and professors who want to advance from haphazard to intentional design, this book will help them realize their design potential. Gain the knowledge and confidence to design impressive, effective visuals for learning Increase learner comprehension and retention with visual strategies offered by an expert author Serves as a reference and a resource, with a wealth of examples for inspiration and ideas Addresses an intimidating topic in an informal, friendly style In four parts, the book provides a thorough overview of the design process and design concepts; explores space, image, and typography; and presents workable solutions for your most persistent and puzzling design problems. Get started and begin creating captivating graphics for your learners.
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